Sectionmodify
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Well, you could contact Crazy about it. He maintains the current version of FLMM. You can find him @ www.fllistserver.com or www.dfls.de
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It’s atleast possible with ‘sectionappend’.
We used this to add new clan factions.<data file=“data\initialworld.ini” method=“sectionappend” numtimes=“-1”>[Group]
;–-wtsclan<source>
rep = -0.91, clan_004;–Clan-Rep -</data>I d suppose, it also works with sectionreplace
as long as you got identical,
which you can ‘target’.
Therefore we had added the ‘;–-wtsclan’.maybe just try
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I d suppose, it also works with sectionreplace
as long as you got identical,
which you can ‘target’.
Therefore we had added the ‘;–-wtsclan’.maybe just try
No, it do not work. What I’d like to do is something like this:
<data file="data\FX\effect_types.ini" method="filereplace" numtimes="0"><dest>visibility = CULL_OFFSCREEN</dest> <source> visibility = EXIST_OFFSCREEN</data>
This replaces CULL_OFFSCREEN in the entire effect_types.ini
I guess it is impossible to create working script like:
<data file="DATA\SHIPS\rtc_shiparch.ini" method="sectionmodify" numtimes="0">[Ship] <source> LODranges = 0, 500000</data>
It replaces LodRanges for the first ship only, whatever numTimes I put there.
I did have some hopes that it can be possible, because otherwise I have to put one filereplace command for every possible LODrange.
Granted, FLMM don’t even suggest such a possibility, to use multiplier for sectionmodify, so now I am trying to force the Excel to create scripts for me.Or maybe FLMM can do it, and I just don’t see something obivious.
EDIT:
@Gisteron: I realize that, but the problem is, I’d like it to replace LODranges in all sections, not just one. -
Adoxa, if you are going to recompile FLMM can I request that the limit on the number of xml macros be increased. Going by the blurb written for 1.31 it was set at 2000, not enough for me it seems
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Yep, that was one of the things on the list. I plan on “removing” it - have 65536 combined string/xml resources. There’s also creating/restoring a backup for copyfile (not sure of the exact circumstances) and preventing EXE*.dll being automatically added to freelancer.ini. I was going to start a bug report topic, but was going to make sure I could actually compile it first…