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Mission Impossible - Cargo Extending

Scheduled Pinned Locked Moved Speciality Modding
36 Posts 13 Posters 34.5k Views
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  • C Offline
    C Offline
    Crazy
    wrote on global:last_edited_by,
    #20

    Yeah, it’s pretty awesome to take the FLHook sourcecode, rewrite it in C#, add some nice features to it and sell it for money (without sharing anything).

    Just my few words about FLAC.

    1 Reply Last reply
    0
  • A Offline
    A Offline
    AlphaWolf
    wrote on global:last_edited_by,
    #21

    “Yeah, it’s pretty awesome to take the FLHook sourcecode, rewrite it in C#, add some nice features to it and sell it for money (without sharing anything).”

    I’m sorry but you have no idea about FLAC from the statement above.

    Firstly, I have access to the source code and it is not a rewrite of FLHook in any sense. As far as I can see it’s a full build from the ground up. It also is not all done in C#. The hooks and anti-cheat are C++, the user interface and plugin interface are C#.

    Secondly, for some people to spend time on a project it costs them to do so. Eagle is a full time developer as far as I am aware, the same as myself, and time spent on one project takes time away from another project which may be a paying one, as well as time away from family. The donation that is required to obtain a license also contributes to the support he provided which was to a fairly professional degree.

    Now, don’t get me wrong, I’m not saying that the scenario with FLAC is one that everyone should appreciate or agree with. I am saying that someone putting hard work into something and asking for recompense in doing so is not WRONG, it’s just different to the open source FLHook approach. I don’t think that it needs slandering either simply because the creator of a software package either wants or needs recompense not only for the work they do but their time and effort in supporting the software.

    If you want to talk about it without slandering, and with an open mind, I’m happy to do so. If not, my comments end here.

    Apologies to the original poster, this appears to be going off-topic. FriendlyFire is correct about the approach that FLAC takes to cargo pods for player ships.

    -Alpha

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  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #22

    Indeed, please get back to the original topic guys. I know many here don’t appreciate FLAC (and I honestly feel like this too), but this is not the topic to speak about that.

    What I can tell is that the stuff FLAC does can be done with FLHook. I have it on my todo list.

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    0
  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #23

    Crazy wrote:
    Yeah, it’s pretty awesome to take the FLHook sourcecode, rewrite it in C#, add some nice features to it and sell it for money (without sharing anything).

    Just my few words about FLAC.

    One word, bollocks.

    1 Reply Last reply
    0
  • SkottyS Offline
    SkottyS Offline
    Skotty Wiki Contributor
    wrote on global:last_edited_by,
    #24

    Do we talk about FLAC and making money or do we talk here about the possibility to create cargo container attached to player ships filled with cargo?

    1 Reply Last reply
    0
  • V Offline
    V Offline
    Vital
    wrote on global:last_edited_by,
    #25

    Skotty. wrote:
    Do we talk about FLAC and making money or do we talk here about the possibility to create cargo container attached to player ships filled with cargo?

    Both
    (Captain Obvious to the rescue)

    Maybe let’s get all off-topic posts(including mine) deleted to save this topic?

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    0
  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #26

    Apart from being able to do this in FLAC, i don’t know another way to get it working properly. For npc’s it’s easy to enable without any sort of hack or addon, just not for player ships.

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  • V Offline
    V Offline
    Vital
    wrote on global:last_edited_by,
    #27

    I remember Chips’s “Player-mountable cargopod economy” thing.

    It’s not that exactly, but still kinda walkaround. Should be in the archive??

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    0
  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #28

    Argh’s toolkit has it as well if i remember right, all scripted, came across it while i was looking for something else

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    Guest
    wrote on global:last_edited_by,
    #29

    i rember one day i was killing eagle and i got banned lol
    and a few times after that as well ive never though mutch of FLAC but it did ban when you werent cheating
    and there was a few going about using fish eye

    1 Reply Last reply
    0
  • F Offline
    F Offline
    FriendlyFire
    wrote on global:last_edited_by,
    #30

    kosacid wrote:
    i rember one day i was killing eagle and i got banned lol
    and a few times after that as well ive never though mutch of FLAC but it did ban when you werent cheating
    and there was a few going about using fish eye

    Get back on topic, everyone. Don’t make me lock this.

    1 Reply Last reply
    0
  • T Offline
    T Offline
    TheDvDMan
    wrote on global:last_edited_by,
    #31

    Skotty is right and Vital is wrong. I started this thread to know if its possible to make cargo pods extend cargo space by using FLHook. FLAC is NOT the topic here, and I’m NOT gonna use it and sell my mod for money.
    So, how to do it with FLHook? Some source code changing?

    I thought of a possible thing souch as Nomad cargo extender (alredy planned by the game creators) that will be non destructable and used by small ships. Also can make the cargo pods non destructable.

    1 Reply Last reply
    0
  • V Offline
    V Offline
    Vital
    wrote on global:last_edited_by,
    #32

    TheDvDMan wrote:
    …Vital is wrong…

    Where the hell I was wrong???//

    Could you please show me those posts???

    1 Reply Last reply
    0
  • T Offline
    T Offline
    TheDvDMan
    wrote on global:last_edited_by,
    #33

    About the thread topic man! Relex…

    1 Reply Last reply
    0
  • T Offline
    T Offline
    TheDvDMan
    wrote on global:last_edited_by,
    #34

    So… How exactly I plug in the extending? What code I have to add?

    1 Reply Last reply
    0
  • ? Offline
    ? Offline
    A Former User
    wrote on global:last_edited_by,
    #35

    Got Used Cargo Reducing oO

    [Armor]
    nickname = armor_upgrade_9
    ids_name = 458792
    ids_info = 458794
    category = equipment
    hit_pts_scale = 4.1084
    HP_child = HPConnect
    material_library = equipment\models\hardware.mat
    DA_archetype = equipment\models\hardware\br_protective_armor.3db
    volume = -201 ; <-- here
    mass = 1
    lootable = true
    

    Note for modders/coders/hackers: Ofcourse this requires hack because FL des not allow to buy equipment with negative volume value.

    The fact is - when you have used cargo hold - removing this negative volume item from ship will give you +201 used cargo hold.

    1 Reply Last reply
    0
  • J Offline
    J Offline
    JONG
    wrote on global:last_edited_by,
    #36

    HeIIoween wrote:
    Got Used Cargo Reducing oO

    Note for modders/coders/hackers: Ofcourse this requires hack because FL des not allow to buy equipment with negative volume value.

    So, what’s code I need to hack to make FL can allow to buy equipment with negative volume value?

    1 Reply Last reply
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