Big NPC formations "fail"
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I tried to write a formation for 3 battleships, 5 cruisers and 9 gunboats.
I noticed, that all NPCs that are to far away of the leader NPC (first NPC of the encounter, 1. pos parameter of formation) will try to fly to them with or without cruise. While they do that, they leave their formation pos. If they are near enough to the leader NPC they turn and fly back to their position.
After that it starts again, its a loop.This behavior is in most cases if they are not in cruise.
So setting 3 battleships in a trail with 1 k distance they will fly to the leader NPC and then fall back to their position.
It destroys the whole formation.
It seems like the NPCs need to reach a concret radius around the leader npc wich variates with the ship the leader and the rest are flying.
Is there any hack or line to deactivate this behavior?
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If you’re familiar with hex editing, these two values may help:
200f, 0x6C00D in common.dll
500f, 0x6C017 in common.dllI haven’t tested them, but I’ve heard raising these numbers helps get rid of this issue. If you’re unfamiliar with hex editing, check out the Limit Breaking 101 Topic and a basic hex editing tutorial.
Hope this helps!
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I think its about the LODranges (or however its called) of the battleship. I think I’ve read this somewhere.
Anyway, every time I see threads about the ships “behavior” subject, it reminds me how amazing and impossible looking this subject for me (I mean its just amazing how they make the ships know their position), and it always brings me to the question: HOW? I may learn this in the future…
Don’t be distracted with my rubbish, just stick to the subject here/
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foxUnit01 wrote:
If you’re familiar with hex editing, these two values may help:
200f, 0x6C00D in common.dll
500f, 0x6C017 in common.dllI haven’t tested them, but I’ve heard raising these numbers helps get rid of this issue. If you’re unfamiliar with hex editing, check out the Limit Breaking 101 Topic and a basic hex editing tutorial.
Hope this helps!
I never understood Hex editing… All those numbers confuse me… My father worked once with hex editing, too bad he alredy forgot it.
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Both hacks dont change it.
I set the first to 2000 and the second to 5000 together and single. Nothing changed. -
Is there anyone who maybe solved that problem already without increasing the radius of the sur of the leading ship?
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I added a new one. There is no setting for the distance the NPC are allowed to be away from the leader. It seems to use the radius of the leading ship.