Freelancer Mod Studio - 1.2
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The loading issues have gone although the download release appears to be the same, anyway it now works for me
CK256
(Edit)
I’ve just had a problem during a copy/paste action (the copy/paste worked after restarting) I did notice two panning targets just prior to this, I’ve copied the details (looks like English but I don’t understand a word LOL)See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.NotImplementedException: The method or operation is not implemented.
at FreelancerModStudio.frmProperties.Copy()
at FreelancerModStudio.frmMain.mnuCopy_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
–--------------------------------------
FreelancerModStudio
Assembly Version: 0.9.5.1
Win32 Version: 0.9.5.1
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/FreelancerModStudio.exeSystem.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dllSystem
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3614 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dllSystem.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dllSystem.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dllSystem.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dllFreelancerModStudio.XmlSerializers
Assembly Version: 0.9.5.1
Win32 Version: 0.9.5.1
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/FreelancerModStudio.XmlSerializers.DLLPresentationCore
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4016 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dllWindowsBase
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4016 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dllWeifenLuo.WinFormsUI.Docking
Assembly Version: 2.3.3861.37679
Win32 Version: 2.3.1.1
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/WeifenLuo.WinFormsUI.Docking.DLLObjectListView
Assembly Version: 2.2.1.24649
Win32 Version: 2.2.1.0
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/ObjectListView.DLLHelixEngine
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Freelancer%20Mod%20Studio/HelixEngine.DLLWindowsFormsIntegration
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1427 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsFormsIntegration/3.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dllPresentationFramework
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.4016 built by: GDR
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework/3.0.0.0__31bf3856ad364e35/PresentationFramework.dllSystem.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dllPresentationFramework.Luna
Assembly Version: 3.0.0.0
Win32 Version: 3.0.6920.1427 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/PresentationFramework.Luna/3.0.0.0__31bf3856ad364e35/PresentationFramework.Luna.dllSystem.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dllAccessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration></configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box. -
Mirkha: I downloaded the full mod and I found the reason why it was crashing.
Those two blocks where defined multiple times in your solararch.ini
space_habitat_dmg
droidcs_destructableIn next version FMS will automatically take the last block if there are many with the same name (FL behaviour). That will fix it
CK256: Will try to reproduce it. It always happens when you press paste after you copied a few blocks and restarted FMS?
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I must say… thank you stfx for your work & effort here, even though i may never use your tool ( i may… it depends… im quite confident doing it all by hand now) its great to know someone’s still trying to make that ever elusive “all in one” tool that would have made my 1st mod just that much easier…
Kudos to you stfx :pint: :pint:
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I had been copy/pasting several area_defend zones around the system and this might have been the forth or fifth copy/paste operation.
Your software makes system building fast and efficient and if you’re mad enough to build a 3D system it makes placing and orientating trade lane zones a lot easier.
CK256
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stfx wrote:
Mirkha: I downloaded the full mod and I found the reason why it was crashing.Those two blocks where defined multiple times in your solararch.ini
space_habitat_dmg
droidcs_destructableIn next version FMS will automatically take the last block if there are many with the same name (FL behaviour). That will fix it
thanks for your work ^^
it’s very cool -
0.9.6 released
Download the latest version here or use the auto updater of your Freelancer Mod Studio.
Changed in 0.9.6
- Improved and sped up object handling in the 3d viewer
- Improved paste code so that pasted blocks will be added under selected ones and if there are none selected at the end of the list
- Improved 3d viewer object size to have a minimum size and therefore prevent some objects from getting too small
- Fixed issues where 3d viewer and ini editor ids were not in sync and could crash the application using copy&paste
- Fixed loading of some archetype files by comparing system archetypes case insensitive and useing the last occurrence of duplicate entries
- Fixed native application image not being installed by installer and add an checkbox to installer
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I can now do properly 3D system editing, thanks to this! Hopefully in future versions, we would be able to move objects in the 3D map itself, rather than changing numbers (unless there’s a way to do that, but I haven’t figured it yet).
Either way, it saves a lot of time and nerves. Many thanks, and good luck with it!
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http://www.mediafire.com/?ed885dwd5kb2e69 - recompiled 4 XP
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Problem was in language i think.
I recompiled it with change of “Crtl”, “Shift” and “Del” button names because by default they are in german.
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