Freelancer Mod Studio - 1.2
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I must say… thank you stfx for your work & effort here, even though i may never use your tool ( i may… it depends… im quite confident doing it all by hand now) its great to know someone’s still trying to make that ever elusive “all in one” tool that would have made my 1st mod just that much easier…
Kudos to you stfx :pint:
:pint:
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I had been copy/pasting several area_defend zones around the system and this might have been the forth or fifth copy/paste operation.
Your software makes system building fast and efficient and if you’re mad enough to build a 3D system it makes placing and orientating trade lane zones a lot easier.
CK256
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stfx wrote:
Mirkha: I downloaded the full mod and I found the reason why it was crashing.Those two blocks where defined multiple times in your solararch.ini
space_habitat_dmg
droidcs_destructableIn next version FMS will automatically take the last block if there are many with the same name (FL behaviour). That will fix it
thanks for your work ^^
it’s very cool -
0.9.6 released
Download the latest version here or use the auto updater of your Freelancer Mod Studio.
Changed in 0.9.6
- Improved and sped up object handling in the 3d viewer
- Improved paste code so that pasted blocks will be added under selected ones and if there are none selected at the end of the list
- Improved 3d viewer object size to have a minimum size and therefore prevent some objects from getting too small
- Fixed issues where 3d viewer and ini editor ids were not in sync and could crash the application using copy&paste
- Fixed loading of some archetype files by comparing system archetypes case insensitive and useing the last occurrence of duplicate entries
- Fixed native application image not being installed by installer and add an checkbox to installer
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Can you make a version without the installer, pls?
Thanks! -
Any idea why it would crash when I want to activate the 3D system editor?
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w0dk4 wrote:
Any idea why it would crash when I want to activate the 3D system editor?Uhm it works for me. Whats the error message? Does it work for vanilla files? Mind sending me your system/universe/solararch files?
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It tells me that Mod Studio reached a breakpoint… no specific error message… is there a log somewhere?
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Now thats really strange. Again does it happen with all files (like vanilla ones)? If not mind sending me your system+univer+solararch.ini?
Also uninstall+reinstall might help if everything else does not.
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Oh I tried it on Freeworlds and on vanilla FL.
I also tried to simply open up the 3D viewer without having an .ini loaded, same result
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Hm did it also happen with ealier versions? If yes reinstalling the .NET framework 3.5 sp1 might fix your issue.
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I can now do properly 3D system editing, thanks to this! Hopefully in future versions, we would be able to move objects in the 3D map itself, rather than changing numbers (unless there’s a way to do that, but I haven’t figured it yet).
Either way, it saves a lot of time and nerves. Many thanks, and good luck with it!
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http://www.mediafire.com/?ed885dwd5kb2e69 - recompiled 4 XP
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on my XP it worked just fine o.o
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Problem was in language i think.
I recompiled it with change of “Crtl”, “Shift” and “Del” button names because by default they are in german.
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ah, ic.
yea, my system is german, too, that’s why it worked obviously. -
Hi there,
i just want to tell you that you are IMPRESIVE and HUGE !!!This Soft is really usefull for me, to built/modify 3D systems…
And your 3D viewer is awesome…
But, what about FL Genetic ? no release for now ? neither Beta release ?
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Sorry I wont continue development of those tools as my interest have changed and FMS is currently working the way it should. Project closed
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OK
good luck for your futurs projects so -
Actually I have a few days off so … someone still cares for an update?