Need ideas on how to get this to work elite npc
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like the topic says is it pos to make a elite npc in a system that will fly around and no random spawns
basicly it will fly around till its killed
once it has a new one will be spawed
i know the threads dont allow for that but as long as a player exits in that system it should be possable
i know some were working on base that move maby that aproach will be what i want
i know fl works on random spawns and what ive noticed wee dont have mutch control over the amount
or maby wee can control that if 1 exists dont spawn no more
for the rest of the players in that system or the player
thats made contact with it so need ideas -
Gisteron wrote:
you need to make a huge zone that will cover the entire system with a density of 1, so only one npc will fly there. though dunno whether there will spawn another one once the npc is killed.What about the repop_time? Although I don’t think it could be sent to “never”… (and even if it could - would it be reset when the player leaves the system?)
The idea of Elite NPCs is nice… I’ve been wondering too about it, and already made duplicates of all factions, to facilitate some alternate behaviour at certain locations, like having them carrying around other goods as usual, fighting other factions that usually aren’t enemies (have to be very cautious with this!) or the reverse: sneaky deals with factions that are usually enemies, and also Elite scouts / defenders / assaulters. This is supposed to be worked out using Adoxa’s Storyfactions plugin.
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Gisteron wrote:
you need to make a huge zone that will cover the entire system with a density of 1, so only one npc will fly there. though dunno whether there will spawn another one once the npc is killed.Better add something like
density_restriction = 1, armored3
to your zone. This line makes sure that there is only one npc with the class ‘armored3’ in that zone, the class has to be attached in the encounter, doind this in the npc_ship entry did not work for me. In your encounter file add```
make_class = armored3 -
Not only density = 1, you need also an encounter with 1 NPC ship only in it.
You can use area_bh_scout for this or make your own.