BATTLESHIPS
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Then all you have to deal with is the endless kicking, screaming, bitching and whining of why your mod is out of ballance. The battleships are too tough, the shields are too strong, the guns do too much damage, they fire too far. It will take you 2 years of endless tweaking and fine tuning trying to find that ballance but it will always elude you and people will still be bitching and moaning. Good luck my good man, you’re going to need it!
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LOL, you know it Timmy
We’ve had battleships on FLU for years and yeah, if it can’t be taken down by two or three eagles, the fighter pilots cry. If it can, the BS drivers argue about the cost/benefit of having or flying them.
On FLU Battleships can be used as mobile transports for fighters only, player fighters can dock on them. The Battleship can carry them to a battle location. There they undock. If they die, they end up back on the BS. The BS is their spawn point until the BS dies.
Makes for interesting tactics/strategy. Defend your battleship. BS are high hitpoints, high firepower, high cost.
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TheDvDMan wrote:
But how to make PLAYERS dock a Batlleships flewn by PLAYERS???Do you mean “But how to enable PLAYERS to dock on a Battleship flown by another PLAYER?”
Yes, already done by clever people here DVDman
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Grammar whore strikes again!
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XD XD
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Timmy51m wrote:
Grammar whore strikes again!It is a courtesy and helpful to correct someone whose first language is not your own. I learnt languages faster that way.
Want some hare-teeth marks on your own arse to see you into your old age?
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Timmy51m wrote:
Then all you have to deal with is the endless kicking, screaming, bitching and whining of why your mod is out of ballance. The battleships are too tough, the shields are too strong, the guns do too much damage, they fire too far. It will take you 2 years of endless tweaking and fine tuning trying to find that ballance but it will always elude you and people will still be bitching and moaning. Good luck my good man, you’re going to need it!The mod is unbalanced if battleships suck.
have you ever seen a battleship btw? And it’s turrets?
Launch 3-4 torps without target lock activated = get battleship with a few remaining turrets. Never thought of that?
If one(do not point on you here) thinks the game is hard, it doesn’t mean that it sucks.
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we use FLAC to handle that.
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Can you link me pls?
I link You!
XD XD
It was ironic, sometimes I do same mistake, It’s : Can you send me a link pls?
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Vital wrote:
Timmy51m wrote:
Then all you have to deal with is the endless kicking, screaming, bitching and whining of why your mod is out of ballance. The battleships are too tough, the shields are too strong, the guns do too much damage, they fire too far. It will take you 2 years of endless tweaking and fine tuning trying to find that ballance but it will always elude you and people will still be bitching and moaning. Good luck my good man, you’re going to need it!The mod is unbalanced if battleships suck.
have you ever seen a battleship btw? And it’s turrets?
Launch 3-4 torps without target lock activated = get battleship with a few remaining turrets. Never thought of that?
If one(do not point on you here) thinks the game is hard, it doesn’t mean that it sucks.
Of course I’ve seen a battleship and it’s turrets you nutter.
Possibly you misunderstood the point I was making. The point is that if he decides to include player flyable battleships in his mod then he can expect players to whine about the ballance of the mod.There’s no getting around it, the argument presents itself in any mod that has player flyable battleships and regardless of how you set them up, someone will be pissed off.
For example. I can imagine how pissed off someone might be flying a battleship with no turrets because it was just hit by a few torps. Likewise, I can imagine how pissed off someone might be if they just hit a battleship with a few torps and it still had all of its turrets remaining. Maybe the answer is to just piss everybody off, then everybody is in the same happy place!
ST, keep your darn teeth where they belong or I’ll see you a set of Hare teeth and raise you a Blunderbuss! Wun Wabbit!
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Freestalker.fr wrote:
Can you link me pls?
I link You!
XD XD
It was ironic, sometimes I do same mistake, It’s : Can you send me a link pls?
LOL!!! I said it as a short phrase! “Can you send me a link pls?” is the full phrase
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Timmy51m wrote:
Vital wrote:
Timmy51m wrote:
Then all you have to deal with is the endless kicking, screaming, bitching and whining of why your mod is out of ballance. The battleships are too tough, the shields are too strong, the guns do too much damage, they fire too far. It will take you 2 years of endless tweaking and fine tuning trying to find that ballance but it will always elude you and people will still be bitching and moaning. Good luck my good man, you’re going to need it!The mod is unbalanced if battleships suck.
have you ever seen a battleship btw? And it’s turrets?
Launch 3-4 torps without target lock activated = get battleship with a few remaining turrets. Never thought of that?
If one(do not point on you here) thinks the game is hard, it doesn’t mean that it sucks.
Of course I’ve seen a battleship and it’s turrets you nutter.
Possibly you misunderstood the point I was making. The point is that if he decides to include player flyable battleships in his mod then he can expect players to whine about the ballance of the mod.There’s no getting around it, the argument presents itself in any mod that has player flyable battleships and regardless of how you set them up, someone will be pissed off.
For example. I can imagine how pissed off someone might be flying a battleship with no turrets because it was just hit by a few torps. Likewise, I can imagine how pissed off someone might be if they just hit a battleship with a few torps and it still had all of its turrets remaining. Maybe the answer is to just piss everybody off, then everybody is in the same happy place!
Ah, didn’t get you right.
And I am happy to know you’ve seen battleship turrets :roll: -
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