BATTLESHIPS
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Timmy51m wrote:
I think they’re idiotism because the game wasn’t designed to accomodate players flying battleships. Docking bays, tradelanes, jump gates, mine and asteroid fields, all obstacles to capships, stupid spinning tops and screen shaking nonsense. I commend those that have worked so hard to make them work as well as they have done recently, but I still hate them! Opening up all the docking radius’s and not having tradelanes etc make it much more capship friendly, but I find that doing these things means you don’t get mugged by tradelane interruptions, don’t have to wait in turn to dock with bases and jump gates so you can just bugger off rather than have to fight your way out of sticky situations. It all takes a little something away from the original experience.Players are able to make use of moors now(plugin).
Even rheinland bs fits into tradelane.
Spinning is mostly worked out.
Screen shaking can be set to 0 using offsets.
Still I think player-capships are a bit ugly.
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My solution to the Tradelane probs: Battleship class have cruise speed of 2000km/h to avoid the useage of tradelanes.
It all takes a little something away from the original experience.
The ultimate game experience of Freelancer is to know how to handle all the types of ships and know to fight with them.
Whats wrong with the rest of the mods? They don’t give the Battleship enough power. IMO a battleship should be harmed only of attacks of very strong bombers and classes above (gunboats, cruisers and other battleships). What do you think of that? Should I bring it into my mod? -
the problem is that realistically no strike craft alone could even scratch a properly designed warship. so you have to compromise.
I love capital ships, it’s pretty much all I play no matter the mod. With some thought in the design, capitals can work, and they can be fun, and they DO take skill to fly. You try worrying about point defense, target assignment, weapon arcing and spread, maneuvering, and keeping your weapons staggered all at once. it isnt easy.
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TheDvDMan wrote:
Whats wrong with the rest of the mods? They don’t give the Battleship enough power. IMO a battleship should be harmed only of attacks of very strong bombers and classes above (gunboats, cruisers and other battleships). What do you think of that? Should I bring it into my mod?IMHO:
battleships should really have huge hitpoints(and shields if you are going to allow them on battleships)and enormous firepower(capship turrets are bigger than most fighter class ships, it’s damn obvious that a couple of shots should destroy fighter).
all large capships should be equipped with missile launchers(anti- fighter) and large amount of ammo for the missiles so that it is possible to launch missiles almost permanently = no chance for fighters.
And equipped with countermeasures(rework of torpedoes required?)
Assuming the above it will be very hard to destroy a battleship for fighter players until they have torpedoes or
will subtarget turrets, so the turrets on battleships should have realistic hitpoints, say 60000-70000 for primary, don’t forget to change PLAYER_ATTACHED_EQUIPMENT_HITPOINTS_SCALE.
From the other hand, if battleships use countermeasures, then it’s not easy to hit it’s turrets with homing missiles or torpedoes(rework torpedoes?, also from my point of view ammo should take cargo space, so fighters won’t be able to take many torps onboard).
So maybe make a fighter-mountable cannon that requires ammo and deals some real damage(but is not that useful in fighter pvp as missiles) so that fighters should be able to take off some capship turrets,?(I made one).
See I do not write something like “a capship should be able to destroy 6-8 fighters bla bla bla” 'cos gameplay will show.
That’s just SOME thoughts.
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Then all you have to deal with is the endless kicking, screaming, bitching and whining of why your mod is out of ballance. The battleships are too tough, the shields are too strong, the guns do too much damage, they fire too far. It will take you 2 years of endless tweaking and fine tuning trying to find that ballance but it will always elude you and people will still be bitching and moaning. Good luck my good man, you’re going to need it!
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LOL, you know it Timmy
We’ve had battleships on FLU for years and yeah, if it can’t be taken down by two or three eagles, the fighter pilots cry. If it can, the BS drivers argue about the cost/benefit of having or flying them.
On FLU Battleships can be used as mobile transports for fighters only, player fighters can dock on them. The Battleship can carry them to a battle location. There they undock. If they die, they end up back on the BS. The BS is their spawn point until the BS dies.
Makes for interesting tactics/strategy. Defend your battleship. BS are high hitpoints, high firepower, high cost.
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TheDvDMan wrote:
But how to make PLAYERS dock a Batlleships flewn by PLAYERS???Do you mean “But how to enable PLAYERS to dock on a Battleship flown by another PLAYER?”
Yes, already done by clever people here DVDman
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Grammar whore strikes again!
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XD XD
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Timmy51m wrote:
Grammar whore strikes again!It is a courtesy and helpful to correct someone whose first language is not your own. I learnt languages faster that way.
Want some hare-teeth marks on your own arse to see you into your old age?
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Timmy51m wrote:
Then all you have to deal with is the endless kicking, screaming, bitching and whining of why your mod is out of ballance. The battleships are too tough, the shields are too strong, the guns do too much damage, they fire too far. It will take you 2 years of endless tweaking and fine tuning trying to find that ballance but it will always elude you and people will still be bitching and moaning. Good luck my good man, you’re going to need it!The mod is unbalanced if battleships suck.
have you ever seen a battleship btw? And it’s turrets?
Launch 3-4 torps without target lock activated = get battleship with a few remaining turrets. Never thought of that?
If one(do not point on you here) thinks the game is hard, it doesn’t mean that it sucks.
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we use FLAC to handle that.
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Can you link me pls?
I link You!
XD XD
It was ironic, sometimes I do same mistake, It’s : Can you send me a link pls?
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Vital wrote:
Timmy51m wrote:
Then all you have to deal with is the endless kicking, screaming, bitching and whining of why your mod is out of ballance. The battleships are too tough, the shields are too strong, the guns do too much damage, they fire too far. It will take you 2 years of endless tweaking and fine tuning trying to find that ballance but it will always elude you and people will still be bitching and moaning. Good luck my good man, you’re going to need it!The mod is unbalanced if battleships suck.
have you ever seen a battleship btw? And it’s turrets?
Launch 3-4 torps without target lock activated = get battleship with a few remaining turrets. Never thought of that?
If one(do not point on you here) thinks the game is hard, it doesn’t mean that it sucks.
Of course I’ve seen a battleship and it’s turrets you nutter.
Possibly you misunderstood the point I was making. The point is that if he decides to include player flyable battleships in his mod then he can expect players to whine about the ballance of the mod.There’s no getting around it, the argument presents itself in any mod that has player flyable battleships and regardless of how you set them up, someone will be pissed off.
For example. I can imagine how pissed off someone might be flying a battleship with no turrets because it was just hit by a few torps. Likewise, I can imagine how pissed off someone might be if they just hit a battleship with a few torps and it still had all of its turrets remaining. Maybe the answer is to just piss everybody off, then everybody is in the same happy place!
ST, keep your darn teeth where they belong or I’ll see you a set of Hare teeth and raise you a Blunderbuss! Wun Wabbit!
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Freestalker.fr wrote:
Can you link me pls?
I link You!
XD XD
It was ironic, sometimes I do same mistake, It’s : Can you send me a link pls?
LOL!!! I said it as a short phrase! “Can you send me a link pls?” is the full phrase