WARNING: FLMM mod file infection!!!!!!!
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Do you use FLMM 1.4? It is considered less stable, and I know many people dislike it. I have some reasons to prefer it over v1.3, but I recently did have some weird problems with it, with .flmmbak files ending up in the mod folder.
Anyway, a clichee advise but true nonetheless: be prepared to do a clean install of the game every one in a while. And back up your stuff.
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Gisteron wrote:
obviously that means your mod is not compatible with certain other mods.
btw, FLSpew is the very first log i’d look into if i don’t understand a crash.Yes it is compatible. It works with all the attachments I made it.
Where do I find FLSpew? -
Completely remove the FLMM and reinstall it again. I’ve had something happen in the past like you’ve mentioned. If it’s giving you problems and you are still trying to reuse it, get rid of it and download a fresh install of everything, including the MM. Deleting everything in it may not help.
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TheDvDMan wrote:
Where do I find FLSpew?
Apart from your whole issue with FLMM, it is recommendable to get acquainted with FLSpew.txt!
On my laptop (running on Vista) it’s in
C:\Users\user\AppData\Local\Freelancer
(actually it’s in C:\Users\gebruiker\AppData\Local\Freelancer but ‘gebruiker’ is Dutch for ‘user’ so I suppose that in an englisg version of Vista the location would be the one I gave)
In other Windows versions the location might be slightly different, but similar.
FLSpew.txt is a horrible file!! You will want to use FLSpit.vbs, which renders an easier-to-read copy of the FLSpew.txt, named FLSpit.txt file. I assume this tool can be found in the download section. If not, I can send ya a copy.
Btw it is indeed necessary to look into this file when you’re tracking errors, but you will also find errors you weren’t ware of. Some of them important, others much less so.