O_O LASERS
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TheDvDMan wrote:
A good examople is the “Beam Weapon Mod” that comes with FLMM, which youre not using.
This mod edits the Justice MK I effect, changes it’s colors and makes it longer, so it looks like youre shooting a rainbow. Download FLMM and see the code.I saw it, it doesnt look like a laser.
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A “Laser” is what you see in every W_Laser type weapon - color stripes. Just edit the length of it in the INI. As much as I understand, the little rings on the effect are like the “bloodhound” effects used in the “Codenames”. Just try to edit one and see the resault.
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Did anyone answer the question, or did you get a “Go fish!”.
First - where did you find the screenie? (if you want to know the mod, it may help with a little…help!).
Second - if you’ve not read any weapons tutorials, or anything else, then it may be a place to start. For instance, there’s one from 2007 here: http://www.the-starport.net/archive/viewtopic.php?f=18&t=46224&hilit=weapon+effectIs it useful? I have no clue as i do not know what you know However, you can search the archive for more threads.
I think this is what they are talking about when they’re saying try to do something, then ask something specific. I know what they are getting at…it is frustrating if someone only says “how do I do x,y,z” for every single thing they wish to put into a mod.
As you improve in knowledge of files etc, you should start exploring. Looking at weapons you could have seen entries for effects, which means you can then search for those effects. Once you find the effects.ini (or whatever it’s called) you can search for the nicknames in there. Then you can create new ones, and play around with the values etc.
Now if you’ve done all that already…I guess post up screenies of your own effects and ask how to change them?
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Wolfie wrote:
In my world at least, thats not it. I want you to learn, and you can’t do that without learning yourself. Just open beam_effects.ini and you will see.Human’s brain cant know everything. I dont understand the ALE. I understand a lot of FL stuff, but ALE and SUR are exceptions. And I need a help such as little child needs help with learning the ABC….
Also it is hard for me to understand something special in english: sometimes i have to use google translator, but of course it may give translation in wrong meaning. There are no russian FL modding communities.
Chips, thanks. Link is useful but this effect doesnt look like a laser.
I made some ALE’s for my mod, but all i reached (understood)is changing the effect size and color.Chips wrote:
First - where did you find the screenie?In one russian sute in random image gallery… No info about, just the picture.
Wolfie, i looked in this file of course, but all my tries to make lasers fails, because result really sucks.
So i’m asking fot the example of your own laser effect to understand how it done. In a screenshot i posted first message they’re ideal.
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Nova wrote:
Gisteron wrote:
those ale weapons on your screen are no long beams and are vanilla effects of rheinland battleship guns.I meen THIS screen
You are speaking of those green shots, aren’t you? Then try what Gisteron wrote, use the rheinland battleship gun (the defense gun I think) effect a high muzzle velocity on the gun, then make a screenshot of a npc shooting at you with that weapon.
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Sorry then, got you wrong. Is something like this okay for you? Thats just a long beam.
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Yes
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Read this, might help.
FriendlyFire wrote:
Those aren’t beam weapons, they’re just elongated single shots. In beam_effects.ini, make some code like this:[BeamSpear] nickname = put_your_name_here tip_length = ; Put a large number there tail_length = ; Put a large number there head_width = ; Play with this, makes the beam wider core_width = ; Play with this, makes the beam wider tip_color = ; RGB color core_color = ; RGB color outter_color = ; RGB color tail_color = ; RGB color head_brightness = ; Play with this, makes the head stuff more apparent trail_brightness = ; Likewise, makes the trail more apparent head_texture = ; Can be star or ball trail_texture = ; Can be thin or wide flash_size = ; Increase to make a big flash when you fire the weapon
Then, you make a new effect in effects.ini, like this:
[Effect] nickname = put_your_name_here effect_type = EFT_WEAPON_PROJ vis_beam = put_your_name_here
And you reference your effect in your gun’s munition definition. Make sure to put a relatively long refire delay between shots.
Of course, that’s just one way of doing it. I did mining lasers using ALEs, but that’s of course slightly more complicated
p.s - if you just type “beam weapon” into the search box then click on show more results in the forum results you will see it has been discussed many times before, I think that’s what people are encouraging you to do more often.
Also, don’t demean yourself by referring to yourself as a stupid annoying faggot, show some pride man.
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Timmy51m, thanks, i know what each parameter means. But any result cannot give me a normal laser…
My idea is use 1000 meters lenght _flash ALE with fast invisible particles, but i dont understand how to create my own ALE effects… I want to try to use dyson_city_beam: make it smaller and write as _flash effect, but it is still very hard for me, so i’m asking for solutions here…