Is the ALE as simple as it is?????
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all beam appearances create two stripes. there is no way around it. you can only set up that one of the two has a width of 0, then it’d be invisible. and ofc therefore make a second beam, where the other one has a width of 0 and get an effect with two different stripes O.O
but don’t ask me how, i don’t even get any simple beam appearance to look like it is supposed to xD
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I can appreciate that the odd capship casting these beams must look snazzy, but 10 fighters with 6 beams each must be an 80’s disco. Glad to see you cracked it all the same.
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TheDvDMan wrote:
Now, all I need to know is: Where is the shape? Where are the layers? And where is the size?
From the things I found, I only understood the command types (not meanings) and the aim of the file.Can some specialist explain me please?
FX_Type = FxSphereEmitter is the shape. Its a sphere.
A rectangle would be FxRectEmitter for example.
I’ve seen BasicApp_Size and SphereEmitter_MinRadius and SphereEmitter_MaxRadius define the size.
What layers?
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The emitter type has little to do with the shape. It manages how the particles are spawned, but good luck seeing the difference between a cube and a sphere under most circumstances.
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TheDvDMan wrote:
Again he takes me over… Forget it ok? If the subject is gonna be Nova again, I officially kill this thread.Did you officially just throw your toys out of the pram?
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Good, glad to hear it, these forums are for everyone to learn from each other.