Freelancer 2000-Release
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Can’t argue with that Gib, a little more time and it probably would have been released as DX9 with more eyecandy to boot. Just glad we have w0dk4 and co to show us the error of their ways.
I also just noticed the Liberty Defender had animated wings in the E3 2001 trailer, just after 2 mins in. Like a neat consertina effect of extended the wings. There’s a video of them working here. Has anyone here managed to get them working, or know how?
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Found it, looks like nobody ever actually bothered seeing it through and releasing anything though, too much trouble. Shame, would have been pretty trick.
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There is actualy a tut for this by w0dk4:
http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2031&forum=26And some mods have/will have this feature. (FW:ToW and Procyon for example)
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I see the tutorials etc, I just assumed that if someone had restored the animations on the standard FL ships they would have released them in a pack or something.
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There are other ships not used by players that have animation as well, the CSV has a working cargo bay and the prison liner also has working docking bays which you have to add the animation code back in. I use them as prison liners so grabbed the animation code from the luxury liner and works great.
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Timmy51m wrote:
I see the tutorials etc, I just assumed that if someone had restored the animations on the standard FL ships they would have released them in a pack or something.If you want I can send you the modified Defender and Dragon, but dont expect to much, it was just POC so that I never fixed the bugs…^^
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Hey! Probably all fighters have animations, we never know…
By the way, defender wing animation is crapy, it doesn’t like 2001FL animation but it stay a good work for me.
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Gibbon wrote:
Shows how much FL was dumbed down by M$ really, turned a potentially awesome game into a good game imhoIt should probably be pointed out, for fairness sake, that without MS we would most likely never have even got Freelancer…
Of course someone else may have bought it instead - but it’s damned easy to slate MS when we know jack #$%% about the actual circumstances surrounding anything. Simply put, they had donkeys years and still didn’t manage to release. Question is, why?
(yes, I honestly wish it had been all it was originally mooted to be - but is it MS that made them cut stuff, or were the programmers so over ambitious that they simply could not produce anything and risked losing what they had instead).
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Totally agree with you Chips, it’s something we’ll never know which is a shame in itself as after all this time it would be nice to know tbh. That said, we still ended up with a great game, virtually a free game engine to play with and relatively easy modding capabilities, especially nowadays with the tools and hacks available.
On a personal note i’d love to have seen the fully working version of say the 2000 or 2001 build, just to compare with what we have today if nothing else
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It’s hard to say, I know. It could’ve pulled a Duke Nukem Forever on our asses, maybe become a Too Human, but it also could’ve gotten us a Starcraft 2.
We’ll never know for sure. The initial plans sure were extremely ambitious, but ambition isn’t a bad thing. Microsoft severely cut back down on this and I just feel like they could’ve been a bit more lenient. The way they cornered Ensemble and forced them into a console-only RTS before shutting them down, as well as taking down Flight Sim, however, make me think MGS might not be the best publisher around.