Starlancer Ship Packs
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quite right, off topic. removed
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Do you want SL capital ships? I’ve it in shp files. http://www.filefront.com/17475522/Sl-shp.zip/
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@ Xarian: I tried to PM you but I assume you got that disabled…
What I wanted to ask, whether you:
1. had Gibbon’s Starlancer ships hardpointed (and SURed); and
2.are willing to share these.If not, it’s totally okay. You don’t owe me anything or what.
It’s just that I really like the ships (as they look like stock FL ships, not too exotic) and hardpointing is far from me atm. I guess I could learn it, but I don’t think I’ll find the time for it in the next few months. (The reason I ask you is that Gibbon modified his own versions to fit his mod, and he thought you might have some more generally setup models - if I understood him correctly, that is)
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C’mon man, hardpointing is easy with HardCMP, it’s not rocket science.
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Timmy51m wrote:
C’mon man, hardpointing is easy with HardCMP, it’s not rocket science.I’ve been taking my first steps in HardCMP. It’s a nice proggy indeed. Thanks for the encouragement
For now I will concentrate on altering existing ships. When I’m more familiar with the program, I can do the Starlancer ships.
Btw - what about the SURs for these ships? Can I just generate one SUR or will it be more complicated (destructible parts and all). And I do remember there was an issue with ships disappearing from view as soon as their centrepoint was off-screen, and that this can be avoided by doing the SUR properly. So I guess I will be asking that when I’m on it
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Gibbon wrote:
For the surs just use the sur builder by LS. The models are all one group anyway so much easier to generate them with that.You’ll probably need FLmodeltool to resize the models anyway as they are on the small side atm
Thanks for the advice!!
Right now I’m taking a course in HardCMP and shipmodels, working on a CSV (taking both yours and Argh’s version as examples). I thought this to be a necessary evil, but actually it’s much more fun than I’d expected
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A little while ago i released the Alliance fighter ship pack which to be fair had already been done by others but i released it anyway. Soon after, i released the Coalition fighter ship pack.
Now surs are not that difficult to do anymore with two excellent sur making utilities around by LS and Smackbolzen so doing surs isn’t an issue.
I had a little dig through the SL textures and models again and came across the Alliance 45th SQN textures which are different from those already released by others and myself and these are for the Alliance fighters only. Was thinking if these would be of interest to anyone.
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I would be, dunno what I’d do with them, but I would like to see them. Havent played Starlancer in years. Not since my joystick gave up the ghost.
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course, they were the flying Tigers werent they. forgotten that. nice work. are you going to release another pack with these in? plus maybe the chinese fighters?
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Been going through these, forgot how many there were. Think i’m going to do a combined ship pack of all the Starlancer fighters, Alliance, Coalition and the 45th Tigers. That way all the models will be in one place if people want to use them. All ships will have surs and icons. Might even do some scripts so people can just drop in the ships they want to use.
Right, here’s the first two that have bugged me from day one. These models were never complete, needing the right torpedo loadouts to go with the ship models.
It goes without saying that both these ships were designed badly from the start, as technically neither can fire a torpedo without blowing themselves up, the Kamov is a prime example. Not only should it not be able to launch a torpedo, the Kamov thoughtfully has an engine pod right over the two bottom warheads so if you somehow manage to not blow yourself up during launch, chances are you haven’t even got that far as the warheads will have been cooked by the engines lol
ALLIANCE HADES BOMBER
COALITION KAMOV BOMBER