Field Property Flags List
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Already set to that, that’s what’s confusing me. Even without that line, they still show as minable ¬¬
Cheers for the list Forsaken. S’nice to have something to reference from -
Making the asteroid fields mineable (and unmineable) on the nav map is set by the visit line
visit = 32 ; unmineable
visit = 36; mineable
hope I got the order right I’m not at my compu right nowas an aside you will have to delete the visit line from your save games aswell as FL will not update the new value if you have the zone already on your nav map.
Hope this helps
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;property_flags = 0 (Invisible in NavMap)
;property_flags = 64 (Rock Asteroids in NavMap)
;property_flags = 66 (Rock in NavMap)
;property_flags = 128 (Jersey Debris in NavMap)
;property_flags = 129 (Detroit Debris Normal Density in NavMap)
;property_flags = 130 (Debris High Density in NavMap)
;property_flags = 132 (Debris Low Density in NavMap)
;property_flags = 256 (Small Ice Asteroids in NavMap)
;property_flags = 258 (Ice Asteroids in NavMap)
;property_flags = 512 (Lava Rocks in NavMap)
;property_flags = 1024 (Green Asteroids in NavMap)
;property_flags = 2049 (Ice Asteroids in Navmap)
;property_flags = 4096 (Minefield in NavMap)
;property_flags = 4128 (Minefield in NavMap)
;property_flags = 8192 (Asteroid Field)
;property_flags = 8200 (Asteroids)
;property_flags = 16400 (Ice Nebula in NavMap)
;property_flags = 62768 (Nebula in NavMap, property_fog_color)
;property_flags = 65536 (Exclusion/Unknown)
;property_flags = 131072 (Exclusion/Unknown)
;property_flags = 196608 (Exclusion/Unknown) -
Here you go, the complete list of values for property_flags. These are bit masks, add 'em together to combine properties.
1 object density low 2 object density medium 4 object density high 8 danger density low 16 danger density medium 32 danger density high 64 rock 128 debris 256 ice 512 lava 1024 nomad 2048 crystal 4096 mines 8192 badlands 16384 gas pockets 32768 nebula/cloud (property_fog_color is valid) 65536 exclusion 131072 exclusion 0x040000 damage 0x080000 drag_modifier 0x100000 interference 0x200000 spacedust 0x400000 music ```Ice & crystal are basically the same (at least, as far as the Nav Map is concerned). Exclusion overrides everything else; couldn't determine if there was any difference between them. The 0x values are for completeness, set if the related value is given.
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adoxa wrote:
Exclusion overrides everything else; couldn’t determine if there was any difference between them.
Does the sort value matter, in how the zones are displayed?
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Just a slight update on all this, i’ve amended Forsakens entry as there was a typo for the nebula entry
62768 should be 32768
Also found another entry, 257 which displays small ice asteroids
;property_flags = 0 (Invisible in NavMap)
;property_flags = 64 (Rock Asteroids in NavMap)
;property_flags = 66 (Rock in NavMap)
;property_flags = 128 (Jersey Debris in NavMap)
;property_flags = 129 (Detroit Debris Normal Density in NavMap)
;property_flags = 130 (Debris High Density in NavMap)
;property_flags = 132 (Debris Low Density in NavMap)
;property_flags = 256 (Small Ice Asteroids in NavMap)
;property_flags = 257 (Small Ice Asteroids in NavMap)
;property_flags = 258 (Ice Asteroids in NavMap)
;property_flags = 512 (Lava Rocks in NavMap)
;property_flags = 1024 (Green Asteroids in NavMap)
;property_flags = 2049 (Ice Asteroids in Navmap)
;property_flags = 4096 (Minefield in NavMap)
;property_flags = 4128 (Minefield in NavMap)
;property_flags = 8192 (Asteroid Field)
;property_flags = 8200 (Asteroids)
;property_flags = 16400 (Ice Nebula in NavMap)
;property_flags = 32768 (Nebula in NavMap, property_fog_color)
;property_flags = 65536 (Exclusion/Unknown)
;property_flags = 131072 (Exclusion/Unknown)
;property_flags = 196608 (Exclusion/Unknown) -
Gibbon wrote:
Just a slight update on all this, i’ve amended Forsakens entry as there was a typo for the nebula entry62768 should be 32768
Also found another entry, 257 which displays small ice asteroids
;property_flags = 0 (Invisible in NavMap)
;property_flags = 64 (Rock Asteroids in NavMap)
;property_flags = 66 (Rock in NavMap)
;property_flags = 128 (Jersey Debris in NavMap)
;property_flags = 129 (Detroit Debris Normal Density in NavMap)
;property_flags = 130 (Debris High Density in NavMap)
;property_flags = 132 (Debris Low Density in NavMap)
;property_flags = 256 (Small Ice Asteroids in NavMap)
;property_flags = 257 (Small Ice Asteroids in NavMap)
;property_flags = 258 (Ice Asteroids in NavMap)
;property_flags = 512 (Lava Rocks in NavMap)
;property_flags = 1024 (Green Asteroids in NavMap)
;property_flags = 2049 (Ice Asteroids in Navmap)
;property_flags = 4096 (Minefield in NavMap)
;property_flags = 4128 (Minefield in NavMap)
;property_flags = 8192 (Asteroid Field)
;property_flags = 8200 (Asteroids)
;property_flags = 16400 (Ice Nebula in NavMap)
;property_flags = 32768 (Nebula in NavMap, property_fog_color)
;property_flags = 65536 (Exclusion/Unknown)
;property_flags = 131072 (Exclusion/Unknown)
;property_flags = 196608 (Exclusion/Unknown)Adoxa’s post is a definitive list… there should be no further need to list individual numbers
After all, ice crystals could also be 260 - high density ice. Or maybe 288, high danger ice
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Gibbon wrote:
Bit clearer now Chips, ta.Anyone having issues getting gas pockets to show up on the navmap? I’ve entered 16384 for the property flag but getting nothing showing up. Also 2048 doesn’t seem to do anything either
I think you will need to add one of the following - probably the danger ones.
1 object density low
2 object density medium
4 object density high
8 danger density low
16 danger density medium
32 danger density highI think these define the, erm, “visibility” of the type, and the higher numbers were the type. In other words I think you’ll get 16384+8 will give you what you are looking for, but with low density - whilst with 16384+16 with medium density.
Likewise try 2048+4 to get high crystals, or 2048+2 for medium.
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Well i applied the logic supplied, seems perfectly reasonable it should work but i’m not getting anything gas pocket related on the navmap, tried nearly all of the permutaions on offer. Very odd. Crystal entry works ok btw.
*** COMES BACK AFTER MORE TESTING ***
Well some work and some not, that’s clear. All seem to display the same thing, was hoping for some sort of gaseous representation of the gas fields but i don’t think there is one. Have to live with what’s available methinks
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Should be easy to make your own?