Missions… Missions...
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I now have everything working in this system, at least as far as encounters are concerned.
Missions still don’t show up. In the threads relating to adding missions against nomads, it’s implied that it can be done without adding a clone faction. Is it really, or MUST you add a clone faction in order to make it work? If you add a clone faction, will that affect unmodded players in any way? The clone factions would only appear in systems that are accessible only through the mod.
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Did you remember to add the nomads to DATA\RANDOMMISSIONS\vignetteparams.ini?
Put them in every node list that contains other illegal factions, not the legal factions.
If you want them to show up in your rep screen you need to delete their name from common.dll by overwriting it with hex 0’s.
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actually they already exist in vignetteparams.ini, all I did was remove the entries for fc_q_grp, fc_rn_grp, fc_ln_grp, and fc_kn_grp.
I also did the common.dll edit by overwriting the entries for fc_or_grp and fc_n_grp with 0s. They both show up in the rep list. Just no missions on the base. (st01_01)
Here’s a link to the mod as it stands right now:
It’s all scripted except for a couple of files that are added.
Also, the modded common.dll file is in the zip. You’ll have to move it over manually to add it in. -
Turns out Content.dll has three hardcoded tests for the fc_n_grp faction hash.
content.dll 0518C7 34->00 = allow fc_n_grp for randommissions PART 1 ~adoxa content.dll 0519B7 34->00 = allow fc_n_grp for randommissions PART 2 ~adoxa content.dll 0BD2D8 00->01 = allow fc_n_grp to drop (phantom) loot ~adoxa
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Oh this is huge…
Once again Adoxa comes through.Can’t wait to try this out.
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Confirmed that this works.
Missions are now offered on the job board.
NPCs in the bar however do not offer jobs even though they’re set to do so.Edit: never mind. After adding bribes and rumors to the NPCs (they were mute before), they began offering missions also. Took about a dozen reloads of the char to get them to show up, but show up they did.
All hail Adoxa!!
Next Q. My vignettes are all set to mission_type = unlawful, unlawful. But, let’s say I also want to have bounty hunters offering missions vs. outcasts in the same system. Do I need to set up separate vignettes for lawful, unlawful missions, or is there a way to have them both in the same vignette?
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Really…
All that I’ve read so far is that it’s always listed as offered by, against.lawful, unlawful would be missions offered by lawfuls against unlawfuls.
So,
missions against unlawfuls but NOT against lawfuls would be unlawful,
missions against lawfuls but NOT against unlawfuls would be lawful, and
both would be lawful, unlawful? -
A lot of what we thought we knew before is being rediscovered by adoxa as he goes through the FL engine.
The only way to confirm either way is by setting up the right tests having one vignette zone only so there is no confusion, and try it out.