Multiplayer Scripting?
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I know it’s possible, and i played from Start to end, when not able to continue, with a Cheat. But I don’t want easier missions, that’s what i can create myself (just lower the Difficulty Scale). I want to play with other people the great story. So pls tell me whether this works or not.
Greetings
Silverman -
Silverman wrote:
To the first: I don’t understand, why all players should be killed. Is it easier to make? Or why?
To the second: Yes, we could also rewrite the storyline (without sarcasm). Seriously. Make another character or two.
We also could make more bots for each mission. But for example the Mission where you have to flee out of Liberty. I find, there are enough bots. I didn’t finish this mission earlier, am now trying to finish. There 2 characters would help a lot.
Greetings
SilvermanWell, the first one is that if you use the “Mission Failed” dialog from the SP Campaign in MP, pressing the respawn button would cause FL to crash. http://www.memes.no/88flak/forum/viewtopic.php?t=1575 But if you make the other players get blown up by the server when one of the players die, then the normal “You have died” dialog will show up instead and the players can respawn without a crash.
Difficulty could just be making the guns stronger instead of more bots, but then again as you said most missions in FL are difficult enough that you wouldn’t need to make them tougher.
Is it possible? Probably, but it’s likely it would be very hard to make it work because it’s trying to make complex scripting made for one person work for several people without problems.
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Ok, understood.
Is it possible? Probably, but it’s likely it would be very hard to make it work because it’s trying to make complex scripting made for one person work for several people without problems.
It would be nice, if it could work. Maybe you would have to rewrite the storyline that it’s possible but i won’t do that without a word that it will be scripted then. Ok, if it’s possible, does anybody want to do that? I think, for example the Crossfire-Mod would be great for it. Just a thought of mine ^^
Greetings
Silverman -
At least it does not work if you use the original campain, even if you just paly with one player in mp.
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hmm
do you think of the Osiris-Jump-Scenes?
Apart from them i couldn’t think of any other scene which would be impossible to create. You have to restile for example Omicron Minor, with a Jump Hole in Alaska, and Jumpholes to every Omicron Major-System.
Greetings
Silverman -
Silverman wrote:
hmm
do you think of the Osiris-Jump-Scenes?
Apart from them i couldn’t think of any other scene which would be impossible to create. You have to restile for example Omicron Minor, with a Jump Hole in Alaska, and Jumpholes to every Omicron Major-System.
Greetings
SilvermanDo you mean the way the Osiris teleports you around? Like after you blow up the Nomad Battleships in Frankfurt you dock on the Osiris and suddenly you’re in New York for the next mission? Or how you dock with the Osiris in Zone-21 in New York but put in Omicron Minor? I’d imagine that would work just fine.
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Try it and you’ll see, not even the first mission works unmodified.
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@Xalrok: ok…
@Quarks: That’s the problem, I don’t know how. I can’t script (well, i can, but it’s very bad and i use copy and paste for what i want to have) and i don’t know how do get these missions on a server.
And I don’t think of Unmodified, I would modify every mission (not as a script but normal text, you’d have to script) to make it work in multiplayer. I think that means creating a second (third fourth…) character, giving him/her exact mission details and so on. Or am i thinking wrong and it is quite more? If yes, tell me. It’s how i said I am a complete noob in that topic.
Greetings
Silverman -
Well, I don’t know too, amd I don’t think anybody here really knows as you might have read.
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HeIIoween wrote:
Crazy wrote:
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The main remaining bug seems to be that missions are paused when somone leaves the server (they are not destroyed, they just won’t continue).Act_StateChange = SUCCEED is crashing my server.
…Unbeliveable.
Without special hook all ok.
It is for vanilla - right?Act_StateChange = SUCCEED doesnt cause any problems for me, it just continues with the next mission.