I was playing freelancer with crappy grafics for too long
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i just found that out with this computer i built for myself last year. i have a nvidia mother board and i threw in a 9800 gt and i made a private mod with why 485s stuff in it and the high def textures mod. freelancer looks like a totally different game. i am amazed how these guys got this game to look so good and it looks even better with a good gpu installed. amazing.
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Whack some ENB over the top… until the dx9 tricks are released… that’s about the best there is (besides re-writing all your fx/.mat’s).
You’ll need to play with it a bit… as the stock settings are just ugly, but you can achieve some dam fine tricks with the ENB active like better shadow definition and nice looking explosions and lazer’s (bloom).
Others will disagree… but then… they haven’t played XLR lolz
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Cause you don’t use good ENB tweaks, there are 2 option to disable in ENB to not have this crapy brightness
this is my config :
–--------------------------------------------------------------------------
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0
[BLOOM]
BloomPowerDay=10
BloomFadeTime=2000
BloomConstantDay=5
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=3
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=30
BrighteningLevel=20
IlluminationLevel=40
AdditiveIlluminationLevel=30
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=16
[COLORCORRECTION]
DarkeningAmountDay=0
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=-10
GammaCurveDay=0
GammaCurveNight=4
ColorSaturationDay=3
ColorSaturationNight=3
UsePaletteTexture=1
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10
–--------------------------------------------------------------------------
in ENBseries.inithen InGamen press F12 to enable effects, then press F9 and F10 to disable the foglike effect and the uberbrightness effect(occlusion effect) or just disable it in the INI file
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Only 4 files are needed… and they all go straight into EXE
d3d8.dll
d3d9.dll
enbconvertor.ini
enbseries.iniI use “ENBSeries DX8 to DX9 Convertor v0.014 beta” not the GTA one though as i found it’s way more stable overall (no funky screen artifacts)
just for fun… here’s my settings… there harsh, but add a ton of depth…
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[INPUT]
KeyUseEffect=123
KeyBloom=123
KeyOcclusion=123
KeyReflection=123
KeyCombination=122
KeyShadow=123
KeyWater=123
[BLOOM]
BloomFadeTime=3200
BloomAdaptationScreenLevel=68
BloomAdaptationMultiplier=3
BloomAllowOversaturation=1
BloomQuality=0
BloomPowerDay=12
BloomConstantDay=2
BloomCurveDay=-6
BloomScreenLevelDay=60
BloomPowerNight=46
BloomConstantNight=0
BloomCurveNight=6
BloomScreenLevelNight=20
[COLORCORRECTION]
DarkeningAmountDay=-36
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-36
GammaCurveDay=6
GammaCurveNight=6
ColorSaturationDay=0
ColorSaturationNight=0.68
UsePaletteTexture=0
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0
MotionBlurRotation=0
[REFLECTION]
ReflectionPower=54
ChromePower=8
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=60
ReflectionSourceTFactor=40
UseAdditiveReflection=1
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=-34
BrighteningLevel=32
IlluminationLevel=38
AdditiveIlluminationLevel=22
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=800
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0ShadowFadeStart=800
ShadowFadeEnd=999
ShadowAmountDay=30
ShadowAmountNight=60
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=8No fog here… 8-) but you’ll need sunnies for looking into suns and some sun reflections on bases/ships without further tweaking to the system lights themselves… sure is pretty though…
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And once we get FW:ToW out, almost all mods will be able to enjoy W0dk4’s work with the DX9 engine in Freelancer. Bloom, Colour Shaders, Softened Particles, Specular Maps and Normal Maps