Resizing Ship
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This is what you’re looking for.
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Enter a number smaller than 1 in the scale?
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I’m probably repeating what you already know, but in case someone else might need it:
First you resize the .cmp by 1,8 or 0,2 or anything, and it’s “comma” not “dot”.
Then you resize the .sur by “Automatic to cmp” or other, value 0 - ~.It works fine with custom ships et.all., but vanilla has problems.
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Why? It has always interrogate me. Is it lod’s, animations, or other?
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Freestalker.fr wrote:
Why? It has always interrogate me. Is it lod’s, animations, or other?As far as I understand it’s those “Heaven only knows” things. I’m not an expert modder, or IT specialist, but from what I have read wiser ones, the only real solution would, probably, be to get our hands on the Source Code.
“There’s a pea somewhere under the princess’ mattress, and without the Source Code we are unable to locate it”.
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It will only work with type 112 VMeshData (position, normal and one texture). You can usually see the type in the VMeshLibrary name (e.g.: data.ships.border_world.bw_fighter.bw_fighter.lod0-112.vms). Updating FLMT is something else I’ve yet to get around to. I did write a separate SUR resizer, though.