Dev's Limit Breaking 101 Techniques
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adoxa wrote:
Btw, where are the mission texts anyway?
OfferBribeResources.dll, 327680 to 332024 (in OfferBribeResources.frc, anyway).
Thanks, makes sense, did look there. Not good enough, apparently. Oh well, 't was rather late and I’ve got a mild flue
NeXoSE wrote:
Try this: this will show alpha to omega as Nomad’s name.
[…]
Hum, “I’m the alpha and omega, the begning and the end…” Revelation 21:4…
Nice And fitting, this godlike association. We might indeed see the Nomads as the Nephilim, and the D’am Kvosh as the Bene Elohim from the mysterious sixth chapter of Genesis, to stick to biblical terms.
These kind of biblical references were also in the original Battlestar Galactica series (the twelve tribes, Lucifer, Count Iblis - Iblis being the islamic name for Satan, e.g.)
But I’m getting off-topic now.
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adoxa wrote:
freelancer.exe 111C3C 74->EB = display sun spines within nebula ~adoxa freelancer.exe 111C80 74->EB = display sun spines within asteroid field ~adoxa freelancer.exe 11C8FB 0D->00 = display sun spines within nebula (3rd person) ~adoxa freelancer.exe 11C9BB 0D->00 = display sun spines within nebula (cockpit) ~adoxa
Wow, thanks! I implemented this and it turned out brilliantly. There’s something spectacular about seeing stars properly inside a nebula, plus they no longer suffer from transparency within asteroid fields causing objects to be seen behind them. It really improves the look of all systems.
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I know it is hardcoded. I am using ST03 as a normal system but the navmap does not show up (It is not on visit = 128 )
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Here it goes.
I reused ST03 and so when you fly in the system (Even though the system is set to visit = 0) it says No Nav Map Available. What I need is that to go away. (I don’t know what happened but I made a similar post on Friday and it was gone when I got back Sunday, so here it is again).
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Fantastic, thanks for the help
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Is there a way to bypass that initial “information fill out dialog” when a server is first started? I’m looking into using FLServer under Wine as an automatic startup item.
Essentially, I just want it to start without having to press the okay button.
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Omicron wrote:
Is there a way to bypass that initial “information fill out dialog” when a server is first started? I’m looking into using FLServer under Wine as an automatic startup item.Essentially, I just want it to start without having to press the okay button.
Try config your server in Freelancer.ini, And then, start your FLServer with flserver.exe /c
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NeXoSE wrote:
Omicron wrote:
Is there a way to bypass that initial “information fill out dialog” when a server is first started? I’m looking into using FLServer under Wine as an automatic startup item.Essentially, I just want it to start without having to press the okay button.
Try config your server in Freelancer.ini, And then, start your FLServer with flserver.exe /c
Awesome, thank you good sir. Sorry for posting this request here.
And FLServer seems to be working internally with the latest compiled version of Wine and Debian 6.0.1. I’ve yet to thoroughly test it though, but there is only one way to find out…
Cracks knuckles
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=Alex= wrote:
Vesko wrote:
=Alex= wrote:
Omicron, wait what? FLServer runs under wine? \o/Mind = blown.
I think I lost the meaning of this post.
It’s an Internet phrase, basically means my mind has been blown by the fact that FLServer runs under Wine.
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Vesko wrote:
=Alex= wrote:
Vesko wrote:
=Alex= wrote:
Omicron, wait what? FLServer runs under wine? \o/Mind = blown.
I think I lost the meaning of this post.
It’s an Internet phrase, basically means my mind has been blown by the fact that FLServer runs under Wine.
Wine? WIne? WINEEE? WINE? WINE? WINE? MINE? MINE?
Be serious, what about player profile? I feel better to keep FLServer running in a vmwared Windows.
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=Alex= wrote:
NeXoSE, player profile?I do have FLServer + FLHook working under Wine, but Freelancer in my XP VM can’t see or connect to it.
I mean save game. Wine will correctly provide %USERPROFILE% for Freelancer?
Sorry for my ignorant, Im not using wine yet.
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I looked in the wiki but didn’t see anything on this.
I seem to recall having read at one time that you could extend the scanner range to detect other players but also had to do an edit to freelancer.exe.Does anyone have a link to that info available?
Thanks
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IIRC after adjusting the values for the scanners, these need to be modified as well,
100000000f freelancer.exe 1D15B8 Dev square of max distance that a ship can be selected
6250000f server.dll 086AEC Dev square of NPC disappear distance in MP
25000000f server.dll 086AF0 Dev square of player disappear distance in MP
100000000f server.dll 086AF4 Dev square of grouped player disappear distance in MPI know i adjusted everything to 10k in my mod but that’s just me.