Re-Introduction
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you know gentlemen, when it comes to modding, IMO we can’t afford liking or not liking each other. emotions should not be blocking our collaboration and so they become irrelevant at least here. because, if we start bitching each other for the reason of each misunderstanding, that will only affect the quality of our results and it is the work only why we actually all are here. personal realationships we can build up and discuss independantly from our work, can’t we? so, just stop being that pettish with each other and get back to work.
Welcome (back), PolarBear.
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depending on your needs, honestly. to mention the rather inconventional: i have successes with cmp trees and animations, THN’s (at least simple stuff - menu screens and similar), a very little understanding of alchemy libraries. guess ini-coding is not what you’d be needing… i am not a great modeler unfortunately, it mostly needs a good inspiration to result in something nice.
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Well, I’d like some help with THNs and animations, I’d apritiate it if someone would explain me how to do animations, something simplier then w0dk4’s tutorial if its possible. About THNs: You can do only menu scenes? Maby you can create something with moving ships?
Oh, and I could use some help with modular stations for my Middle Worlds systems (vanilla models). -
Angels are real? Whatever next! Smurfs?
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Timmy51m wrote:
Angels are real? Whatever next! Smurfs?Nah - loads of little Timmy51’s running all over the place with no shoes on! Hehehehehe…
<snap></snap>
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I’d buy that for a dollar! Timmy51 can alley, pew! pew!
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My protractor proves your words, Polar.
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PolarBear wrote:
@Timmy: You don’t have to believe angles are real, its a fact!
but Smurfs? Thats low!you don’t need a protractor to believe in angles but it helps
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basically, i learned animations through w0dk4’s explanation. it took a while but once you understand how it works in practice, you immediately get the key to understand the tutorial, too. if you wish we can exchange some proper contact data and define some time (it prolly would be easier via some kind of instant messenger or similar).
for the thn’s: i still don’t get it, how to define different cameras and combine multiple thn’s for bases, but that’s actually the last thing yet missing to my knowledge. i prefer linear motions of spaceships as those are the simpliest, but consuming some more time i also can balance other motions, too. -
Well, I don’t really have information to exchange - all I know you know better. Maby if you help me understand animating I can help you create a background story for some of your mods, its the maximum I can give you.
About the THNs: you should at least try creating something of this type. Anyway, I still need that base script for the Nomad Lair…