A couple of interesting problems
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i experienced this, too. what i did was hacking the exe not to show brackets of untargeted ships (maybe the hack was the very same as flhack uses). sometimes though the bars appear, and honestly, i don’t care, as you can’t fire targets not onscreen anyway. however, is it avoidable? maybe the hack reference in the wiki should be edited.
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I am using Numeric
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Yes like Gisteron said , it`s the .exe edit to remove non targeted ship brackets , i am using this too .
freelancer.exe 0EC592 E8D9F9FFFF->9090909090 = remove non-targeted brackets from objects in space ~adoxa ```also removes hp and energy bar when mouse flight is off .
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Ah right, the non-targetted brackets! I knew it was something I did. I’m sure I already fixed it, but anyway, here’s what Console does.
freelancer.exe 0EC087 0F8E->90E9 = remove non-targeted brackets from objects in space ~adoxa ```Don't forget to restore the previous edit.
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Any thoughts on why I can collide with waypoints and jump holes?? I see phantom_physics = true on the jump hole. As for the waypoint, it is nav_buoy.3db correct?? Or is that a effect. Maybe phantom_physics is failing, I don’t know
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Nightstalker wrote:
Any thoughts on why I can collide with waypoints and jump holes??No, which is why I didn’t say anything. I have a vague recollection of seeing solid waypoints myself, but I don’t know what I did. All I can suggest is removing all your plugins and edits and see if it still occurs. If not, put them back until it does; if so, well, idk.
As for the waypoint, it is nav_buoy.3db correct??
DATA\SOLAR\solararch.ini: [Solar] nickname = waypoint type = waypoint DA_archetype = interface\hud\3dnavpoint.3db LODranges = 0, 20000 mass = 10000 solar_radius = 24
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I think making the waypoint collideable won’t be really logic, since its virtual and not an object… Well, to do it just replace the model with nav_buoy.3db, or if you want it textured just re-export it with 3dnavpoint.3db’s texture (adoxa gave you the location).
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It is not what he wanted, it happened by accident.