-=[ Discovery of Discovery ]=-
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So create char - i think Alex is for you too
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Now Adamusa is admin too )
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We up again as unmanaged server after some hdd crash (now with donated ram and additional backup hdd )
Dear admins, rejoin please and i will add your rights soon.
Liion and Yahoo from Gang clan RFA - beam admins (The Shadows (like Angels at the main Disco)) - Rus, Eng
Gisteron - full admin with RDP rights - Rus, Eng, German
Wintech - full admin (our designer and modeller of some rus mods) - Rus
Adamusa - full admin - Eng
Alex - full admin with RDP rights - Eng, Java, Php, C++ -
That server is way too chaotic. I mean, you start in a RM BS, with all kinds of guns somewhere 30k away from manhatten? And the restart ships have weird loadouts, and why are they far away from a good buying point or weapons/armor/equipment?
This is what I noticed, the rest is okay.
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Flak+FLShell runs? Last I saw they didnāt tend to behave well when put togetherā¦
Iām sure itād be possible to combine both features into one, but Iām guessing youāre lacking manpower for that so Iām not really blaming you. Hook plugins can be a bitch.
If you want, though, try 1.6.1, itās a lot easier to work with since it actually runs on VS2008 instead of the antiquated VS2003. Just check-out the SVN version off the Forge.
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=Alex= wrote:
Anyone know where I can find the FLShell source?I dont think the source was ever released, might be wrongā¦ but I for one would appreciate a proper restart dll written for the latest FlHook with a HUGE restart template list
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seby wrote:
That server is way too chaotic. I mean, you start in a RM BS, with all kinds of guns somewhere 30k away from manhatten? And the restart ships have weird loadouts, and why are they far away from a good buying point or weapons/armor/equipment?This is what I noticed, the rest is okay.
This because catched base may kill you when you take off from it.
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Vesko wrote:
Gonna have to agree with seby on this one. I also dislike the fact that youāre using FLShell, ditching the FlakHook+FLShell setup and just using FLHook Plugin would give you much better results.We are using flshell only for death-penalty
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FriendlyFire wrote:
Flak+FLShell runs? Last I saw they didnāt tend to behave well when put togetherā¦Iām sure itād be possible to combine both features into one, but Iām guessing youāre lacking manpower for that so Iām not really blaming you. Hook plugins can be a bitch.
If you want, though, try 1.6.1, itās a lot easier to work with since it actually runs on VS2008 instead of the antiquated VS2003. Just check-out the SVN version off the Forge.
We know, need additional time to learn how to compile new hook with all plugins and to write deathpenalty plugin :))
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āFLShell full x64ā sources are closed - i did asked Outcast long time ago
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Yeah, will wait.