.obj -> .sur converter
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To add to this, my thinking is that most of our guns have no SURs whatsoever, which could make FL bug out when the gun is collided with. The HPID collision sphere would get triggered, but when looking for a full SUR for what’s attached to the hardpoint, the game would find nothing, which would make it bug out.
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So is the problem the sur tool, or the lack of an sur for the weapons in your mod?
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Probably the latter, but Schmack might still want to look over again to make sure it’s indeed properly implemented, just to be on the safe side.
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So I guess you’ll make sur files for your guns, test again, then tell us whether it’s totally screwed or not Hope you kept a backup of all those surs you’d made, just in case it’s the guns.
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SVN
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Well, I plan to continue working on the tool in the coming weeks. It would be nice if you could report your results until then. If I really need to include the geometry I would first have to read the .cmp files for the hardpoint names and locations. Mulitpart would have to wait then.
Maybe there is also another way to get the coordinates and names, just make your suggestions.
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w0dk4 wrote:
If I’ve not missed anything crucial, Schmacks tool does not (yet) actually add any HPID collision geometry as discussed earlier in this thread.Question. Why would it? Surely a custom turret or any other addon to a model should have that defined seperatetly? I’ve always added custom surs to any turret models or whatever i’ve made. My point is a simple one after all this, why should the obj converter need to take this into account? Make each part a seperate model and make a sur accordingly. I’ve not had any errors so far in this department.
Adding the CM, Mine and thruster to the HPID section are the only hardpoints i add to each sur file made and even then only on ship surs. All sweetness and light so far with no crashes.
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Schmackbolzen wrote:
Well, I plan to continue working on the tool in the coming weeks. It would be nice if you could report your results until then. If I really need to include the geometry I would first have to read the .cmp files for the hardpoint names and locations. Mulitpart would have to wait then.Maybe there is also another way to get the coordinates and names, just make your suggestions.
Good news i have already sent you one of my model and don’t know if the model is buggy or if there is a lack on the current ersion on the tool…
Good luck anyway
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Gibbon wrote:
w0dk4 wrote:
If I’ve not missed anything crucial, Schmacks tool does not (yet) actually add any HPID collision geometry as discussed earlier in this thread.Question. Why would it? Surely a custom turret or any other addon to a model should have that defined seperatetly? I’ve always added custom surs to any turret models or whatever i’ve made. My point is a simple one after all this, why should the obj converter need to take this into account? Make each part a seperate model and make a sur accordingly. I’ve not had any errors so far in this department.
Adding the CM, Mine and thruster to the HPID section are the only hardpoints i add to each sur file made and even then only on ship surs. All sweetness and light so far with no crashes.
“Earlier in this thread:”
w0dk4 wrote:
FriendlyFire wrote:
I’m guessing that Schmack is right and that this really is just used to speed up calculations, whereas if you just don’t specify them the game reverts to the actual, more complex turret SURs.Does make me wonder whether those turret SURs are used at all if you list them in the hardpoints list. Maybe they get used for calculations if and only if the simple turret is hit?
I think it works this way: If a beam is inside the general sur radius, the overall sur gets checked. Now, every hardpoint “rough” geometry is checked. If the beam intersects one, the actual sur of the equipment mounted at that hardpoint is checked.
So, if all your equipment is simply a sphere or a very simple geometry, I think there is basically no speed-up. But as soon as you have a lot of equipment that is rather complex, I think there can be quite a speedup.
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Hey Schmackbolzen, thanks a lot for the tool; it makes complex .sur creation really easy!
Edit number 2: The rest of what I had had to say was even less useful than that, and I removed it. I’ll be thrilled to see the finished product. That is all.
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(Sorry to double post.) Schmackbolzen, as a group splicer this tool works excellently. Your suggestion of making convex shapes in place of the actual model shapes works well. When using the convex shapes, there’s very few issues with passing through ship geometry.
If (or when) you get around to having the converter generate hardpoint shapes, perhaps you could have an option to either use standard FL hardpoint geometry or to make specially named shapes in your model. That way if a ship has set weapon geometry, for example, you can have the weapons hittable properly rather than using FL weapon shapes only. If this is even possible, that is.
Anyway thanks again!
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I’m very glad to see I m not the only one waiting quietly for year after year. Well, OK not so quietly from time to time. But it IS year after year.
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You’re not entitled to it, ST
I’d love to hear news from Schmack about it, but I can totally understand that he’s busy or plain doesn’t want to work on it because SURs suck.
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It’s just that I always have more than 5 projects in parallel, so when I get bored of one I work on another plus this term I had much stuff to do for university, which is to be expected if you plan to write 7 exams like I do this time…
Tomorrow is the last lecture for this term, after that I only have to learn for exams. We will see how much time that gives me.
Also the problem is, that the bugs which are left are mostly somewhere in the algorithms, not in the program code itself, which is harder to figure out.
Since in the coming two weeks I will be writing two exams I again can make no promises…
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Don’t worry Schmack, your priority has to be your education.You’ve already done a great job anyway.
My interest is now only personal, the opportunity and need to use the tool to perfect our own mod has gone, our buddies have moved on to other things, and our server is almost completely idle.
So no need for you to worry on my part, and I don’t know how many others still feel they need a perfected converter.
Good luck with your exams, give them everything you can because best gades are what will benefit you in future.
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Hi Schmackbolzen
The holidays are in full swing as far as I know, and hopefully you are enjoying your free time too.
If you will continue with the converter to make it multi-group, and maybe add the basic hardpoint shapes that the original exporter already puts in (but this is not essential for this converter as long as the HPIDS are included), then you will have two dedicated and grateful fans.
Only 2, because clearly nobody else is interested, no-one else has said so here or anywhere.
So clearly they do not want it and will not use it even if you do complete it.
As you know I have been criticised by several members for being selfish in asking for it before, since nobody else really wants it, so it is only for me and now Ezekiel also said he wants it.
Nobody else said they want it.
Not FF, not W0dk4, not the Discovery developers, not any other team developers, and not anybody else either.
So nobody else needs it.
Not for their current mod, and not for any future mod either.
So this means all your work will be only for me and for Ezekiel.
Yes, I am rubbing their faces in it.
So I have an idea - I might be able to pay you a moderate commission to develop it only for me and for Ezekiel, since nobody else wants it.
In this case of course, you and I will own the rights to the converter, and I will not release it to anyone else, only to Ezekiel, under a no-distribution agreement, and I will ask you to not release it to anyone else without my permission too.
But if you do not want to continue with it in the next month or so, then no matter - but please say so now, so that I don’t continue to hang around waiting any more.
After all, only I and Ezekiel really want it.
And my need is for my personal use only.
So I await to know if you will continue shortly please.
I know that when the next term starts (or if you start in a job) you will not be able to work on it.
Many thanks.
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StarTrader wrote:
So nobody else needs it.
Not for their current mod, and not for any future mod either.
On the contrary, StarTrader, I use it and love it. I have never bashed anyone here, only look to offer and ask questions, which everyone seems to be able to help with as their FL Knowledge is far better then mine. It has made hundreds for great surs for me. If he wishes to make it pay only, I’d most likey pay. I hope Schmackbolzen keeps it free but, if the latter, so be it. Not trying to sound like a ass about it, just saying.