FLSpew SPAM
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FL does crash?
I am a noob to modding, and even to programming, but I assume the problems lies within the destruction effect.
//Sry, I missread sth from your post. Do the errors also appear if you don’t revisit the system? -
Wow - works brilliant. They r gone. Thanks a lot.
Only one left that logs at the end but with that I can live. Its a line that repeats 16 times (duno if its always 16).E:\FL\Scratch\Source\DALib\DALib.cpp(376) : WARNING:General:******* DA SYSTEM: trailing references ******* ```![](http://i557.photobucket.com/albums/ss15/3MAJ/XsmileysX/superstitiony.gif)
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adoxa wrote:
16? It’s usually 2 or 4 for me.dalib.dll 00197F FF12->9090 = disable "******* DA SYSTEM: trailing references *******" spew warning ~adoxa
I usually get two or four myself, any ideas what causes it? Thanks for the fix
I also get
E:\FL\Scratch\Source\Client\space\Cockpit.cpp(862) : *** WARNING: cockpit aspect (1.600000) is not PC-compatible?
I’ve looked at all the cockpit.ini and I cant see the problem, is it a model problem?.. any ideas?
Just had a look at dalib.dll and 00197F is set at 9057, not FF12, are there different versions of DaLib.dll?
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My DALib.dll from default install dated 21.05.2003. 21:03 has this value around 00197F . . 90 90 90 57 8B F9 . .
Also my cockpit error logsE:\FL\Scratch\Source\Client\space\Cockpit.cpp(862) : *** WARNING: cockpit aspect (1.778646) is not PC-compatible? ```But this all is not important rly - main spam is stopped.
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Oops! Dalib.dll has a file alignment of 512, rather than the 4096 used by the other files, so my offset was wrong. Fixed now.
Cockpit aspect is due to using a non-4:3 resolution (they really didn’t want to support widescreen). I’ll remove it in the next JFLP.
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WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight03) for item (0x933a1e44) WARNING: CExternalEquip: Object (0xa6bc9546) missing hardpoint (HpRunningLight04) for item (0x933a1e44)
Well I know it has to do with the lights, but other then that no idea. This happens when using this:
[fuse] name = fighter_fuse lifetime = 10 death_fuse = true [start_effect] effect = gf_continuous_sparks hardpoint = HpWeapon01 hardpoint = HpWeapon02 hardpoint = HpWeapon03 hardpoint = HpThruster01 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpWeapon03 hardpoint = HpWeapon04 hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpShield01 hardpoint = HpThruster01 at_t = 0.000000 attached = true [start_effect] effect = gf_rh_continuoussmoke hardpoint = HpWeapon03 hardpoint = HpWeapon04 hardpoint = HpWeapon05 hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpShield01 hardpoint = HpThruster01 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_damage hardpoint = HpWeapon01 hardpoint = HpWeapon02 at_t = 0.000000 attached = true [start_effect] effect = pi_mine01_blast25 hardpoint = HpEngine01 at_t = 0.99999 attached = false pos_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpShield01 at_t = 0.250000 [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpShield01 at_t = 0.400000 [destroy_root] at_t = 1.000000
The hardpoints are on the ships, so why the crash?
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I use FLAC and it generates the CRC number of everything in the game, converted the HEX number with the calculator in Windows to decimal and simply did a search for that number in the HashDB file in FLAC which lists all the objects in game. Easy peasy
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The ship is the bw_elite2 (outcast sabre - 0xA7377DC7), you probably have a typo on the explosion_arch line
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Getting this in Omicron Minor
NOTICE:General: VMESH: couldn't find material 82317472
Has to be a missing texture for something, wrote it off for too long as the way point texture but that’s completely different number (I just noticed). Tried using CRC tool and plugging in texture names that are used in the system with no results. any ideas?
update for people looking for this texture
82317472 - 0x04E810A0 - liberty1_256
I had used it on an Order ship where the texture should have been liberty1_256.TGA