Obj sur build problem.
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Hi!
I could reproduce the error and it is the perfect testcase I was looking for: Not much polygons but no correct .sur file. Hopefully this helps to find the last remaining bugsWhen I reimport the generated .sur file in milkshape it is all messed up. Really strange error…
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Hi Schmackbolzen,
First, sorry for getting your name wrong. :oops: I’m guessing your getting the same error I am. Thanks for looking into it. I hope it helps you in the future with your great sur builder. I’ve even used LS’s sur builder and got the same error:
It might be the model, but I’m unsure and have no idea how to figure that out. Hope this helps somehow.
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@ Alucard
It’s not the model. I got the same issue with the OBJ->SUR converrter, tried a few permutations and got the same result as you. Have a few more models, maybe 5 at most where i simply cannot make a sur using the utility.
Onto LS’s sur maker, after a bit of fiddling i made one. There are numerous options, and after pressing them in turn i finally generated what looks like a working sur. I’ve attached it here, give it a go and let me know if it works.
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I just split the model with another program (Khed) into some groups then imported with ms3d , convextool each groups and export as obj ,
And i used finally schmackbolzens tool to generate sur . I encountered also your problems for this and other sur models but that is not a very big problem , model can be easily modified. I think the most important for Schmackbolzen is to make the group separated sur not actually to fix this problem . I guess the problem is actually with the face normals , but i
m not sure. -
@ Cata123,
I’m going to use your sur, thanks a million.
@ Gibbon
I made the same sur you did after a few goes with LS’s sur builder. It seem not to regesiter all hits. I appercate your contrubition to this.
Now I have more errors, my Battleship/destroyers have no sound fx while using original cap weapons. No idea why, backtracked everything. Though I did change the rumble fx for the ships, maybe thats drowning them out. Hmmm I have to check. Thanks guys for your help.
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Alucard wrote:
I made the same sur you did after a few goes with LS’s sur builder. It seem not to regesiter all hits. I appercate your contrubition to this.No SUR does even vanilla SURs have a 1%-2% miss rate with guns.
Alucard wrote:
Now I have more errors, my Battleship/destroyers have no sound fx while using original cap weapons. No idea why, backtracked everything. Though I did change the rumble fx for the ships, maybe thats drowning them out. Hmmm I have to check. Thanks guys for your help.
As well as Gisteron’s suggestion check the number of HpFire you have on the weapons, even vanilla weapons with 2 or more HpFire were silent.