On the new Max CMP exporter plugin
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Thank you oh fishy one, looks like this’ll be a great step forward in complex models. Just stumbled on the compiled versions in the downloads section today, pleasant surprise with x64 and 32 bit versions for max 2010 & 2011.
Lets hear it for Milkshape’s exit from the pipeline
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You can also select the meshes to be grouped and when you group them the first time, you call the group lod* whatever. Then group again and name the component.
Root
–>lod0
–>Mesh
–>MeshAnd so on. Here’s a video of what I mean. Basically there only has to be the one lod node for the entire group. Or how ever many lods there are, so if you have 2 lods there only needs to be the (component name => lod0 Meshes) then under the same (component name => lod1 meshes)
Root
–>lod0
–>Mesh
–>Mesh
–>lod1
–>Mesh
–>MeshEDIT:
The version on the repository hasn’t been updated in a while. The plugin should split the meshes up by material ID now within thiere groups like in the video above. I dunno if the compiled version you are all using has the ability to do this, cause well I dunno who compiled it and where from. But basically the plugin can be a pain in the ass without it, unless you use a script to split the meshes up before you start grouping stuff. After you export your model if the meshes aint been split the textures will not show correctly.
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Ya, I can didn’t mention that. If anyone wants a tutorial on setting up animations, I can do that, too.
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Yes please, Sushi.
Thanks.
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Alright. I’ll get to it when I can.
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http://forge.the-starport.net/projects/maxcmpexport/repository
I think is what you’re looking for.
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Ah, I missed that post, sorry about that.