Freelancer Mod Studio - 1.2
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Alright I am gonna release, most likely, the last/final version of this tool in the near future. Please report all bugs which you want to get resolved now otherwise it might be too late
Here is the changelog of the things I already fixed:
http://code.google.com/p/freelancermodstudio/wiki/ChangelogPending issues:
http://code.google.com/p/freelancermodstudio/issues/listThanks
EDIT: Uploaded 0.9.9 beta
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STFX, is there any way to click ADD in FMS, click on the system editor 3D and add zones? Or is that too much work to add as a feature?
Also could you possible add vignette zones as a zone with a pretemplate?
Thanks man! Love this tool!
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Sushi wrote:
STFX, is there any way to click ADD in FMS, click on the system editor 3D and add zones? Or is that too much work to add as a feature?Also could you possible add vignette zones as a zone with a pretemplate?
Thanks man! Love this tool!
I am sorry Sushi, unfortunately that is out of the scope for this version
There is just a tiny possibility that I add mouse transforms (translate, rotate, scale) as the last big feature
Alright, all bugs I know of have been fixed. I will wait for a week or so for any bug reports and then will publish the last version of Freelancer Mod Studio. Thanks for all the praise guys
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Just installed this, and it’s really cool stuff!
I dunno if this has been discussed or not but perhaps you could put it up on the Forge in case someone else wants to play ball with it in the future?
What you’ve done is awesome, and I could see it being the basis for a sort of full suite that did everything you’d need (Maybe unlikely for that to happen, but hey a man can dream )Regardless, thanks for your great work and I look forward to using this!
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Bobthemanofsteel wrote:
Just installed this, and it’s really cool stuff!
I dunno if this has been discussed or not but perhaps you could put it up on the Forge in case someone else wants to play ball with it in the future?
What you’ve done is awesome, and I could see it being the basis for a sort of full suite that did everything you’d need (Maybe unlikely for that to happen, but hey a man can dream )Regardless, thanks for your great work and I look forward to using this!
Hm I cant see the reason why it should be put on the Forge as people could also continue developing when the project’s home is google code. Also I prefer it to be independent
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Hi,
I’m getting an Unhandled exception when I try to view anything in the 3D View.
“The type initializer for
‘FreelancerModStudio.SystemPresenter.SharedGeometries’ threw an exception.”Any ideas what this could be?
I’m not exactly running a clean build of anything so that probably won’t help.Cheers,
Rik -
Ah I’ve cleaned my ageing install of Vista (yeah I know…) up and bit and done a fresh install of the new beta, works great! Thanks for the hard work stfx!
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Uploaded 0.9.9 Beta 2
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
Changelog of Beta 2:
- Added legend icon for systems in universe display
- Added different model color for trade path (blue) and patrol path (white)
- Added setup option to associate .ini files with Freelancer Mod Studio
- Fixed model not being updated if archetype of object was changed
- Fixed pyramid meshes being lit from the inverted direction
links corrected
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Tried it out properly today, and my god man you are a king!
It’s great, though you would definately reach deity status with those movement and transform tools within the 3D editor, it’s almost infuriating to have it right there but be under stripper rules.Would it also be possible to hide things via type? (unless I’m missing an option somewhere)
That is, hide/show all zones, planets, lighsources, etc.
It would help to allow the user to unclutter their workspace of stuff they’re not dealing with at the moment.Regardless, I can give proper accolades now I’ve tried the product, great work, I’m glad you didn’t decide to drop the project completely back then.
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Sorting totally ruins original structure of ini file.
Ex. - editing shiparch.ini - sorting - editing - saving.Ideas for updates:
- Saving with original structure of file
- Optional switch to save sorted file
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The options are sorted by their order in the template.xml. I simply did not put them in the correct order yet (only some system related files). I will edit it so that the order represents the vanilla one but you could also help me with other files
Hint: The option order is not unified in the default ini files though
EDIT: Attached template.xml
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Wow…this is looking even more awesome!
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That combined with movement through the 3D window would make for one epic tool, stfx!
Hope it ends up in the release, looks great!
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@Stfx
8-[……]
Exellent. Good for giving accurate coords to the objects