Sabre from Halo: REACH
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http://www.4shared.com/file/ZtRk__u0/sabre.html
try this one, ripped from a spore creature made by a fan (try to search in the sporepedia website)
some work to do to align it corectly, but the shape is good^^ -
Ezekiel wrote:
http://www.4shared.com/file/ZtRk__u0/sabre.html
try this one, ripped from a spore creature made by a fan (try to search in the sporepedia website)
some work to do to align it corectly, but the shape is good^^27K triangles, 395 groups, no textures. I can see there might be a little work to do here, lol. nice model though, would be worth slimming it down
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So, i have used MAYA to split the modelin more than 2200 groups…
Now i’m deleting internal parts, and making the model in few groups ( like wings, hull, engine, thrusters, cockpit etc…)
But “regrouping” the 2200+ groups in only few ones can take me some times^^
But, by th way, the model will be cleaner, and with less poly and triangles/surfaces…
I will post here my final model, then if someone can make it lighter, can i thin k i cant down it below 15-20 000 polycount…