Remove Cruise
-
Yeah, I’d thought about just removing the key, too.
Like Quarks said, they could easily edit the files and put it back in.Massive energy drain + no speed might work well actually Quarks, might even work as a way of surrendering.
Gonna be a bit of a shock to anyone that didn’t read the readme.
-
Will “m-m-massive” energy drain effect NPC’s if they have infinite power supplies? Also, what will happen to things like catching up with formations you join.
-
That is a good point, at least for npcs it should be possible that nobody notices they are cruising, by making cruise as fast as normal flight, and by removing tha additional effects and sounds. Question is: Do they stop cruising when they should do so?
-
I’m putting this on a Total Conversion, so the only NPCs about will do what I tell them to do. D:<
Results of some tests:
Incredibly high energy drain (IE: 1000000) appears to be bugged, the core will recharge sometimes before dropping back to zero. Of course, no problem as 10k works fine.
0 Cruise Speed works as you can imagine on the box, you just sit there. Couple with the energy drain, you’re dead in the water. It’s not a ‘problem’ per se, but the engine effect remains; it’s quite amusing to see a huge jet of fire coming out the back of a Rhino while it sits motionless. This is a key reason why I’d like it disabled completely.
On a related note; adding power drain to the engines is quite cool. It pulls power relative to the amount of throttle, so I could imagine some really interesting battles if the feature was used; slowing down to unleash on your opponents then losing the ability as you speed up to evade their return salvo.
Don’t plan on using it, but it’s interesting nontheless.
-
Easiest way I’ve found is to crank up cruise charge time. If you engage cruise you get stuck in charging, but visually nothing happens until like 20-30%, which could take a long time if charge time is a few years
For bonus points, make cruise disable time very large too and make every weapon cruise disruptors. I’ve never tried that myself but it should work.
-
I think I might go with FF’s idea.
I’ll be honest, I didn’t think to put the charge time insanely high. -
Vital wrote:
Just make cruise speed same as the ship speed??Yeah! Multicruise, cruise_speed same or null!
-
Hidamari wrote:
lol it was the first thing somebody suggested in the thread
… You’re right.
I don’t even remember F!R’s response. :SWell, regardless, consider this problem solved, unless someone wants to find me an offset or something. xD
Thanks for the help, everyone.