Q: What are
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what tool
i got this info off out of the info card extractor -
this one has only one
the others have info pertaining to the same ship but laid out differentlyhow would i use one info card number differently than the others listed
li_cruiser–— (Liberty Cruiser)-------IDName-237031-IDInfo-66565-0-0-0------------------Liberty—
do they represent diferent dll’s there stored in
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Sky-Blazer wrote:
what tool
i got this info off out of the info card extractorFled-ids. See attached:
Fus
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Very Cool Man
THANK YOU [RIP]Fusion -
Shoot mmm i know what ships the multiple ids are for
and it looks like the information from each is of a different nature
weapons the stats faction and so on
i guess the Q: is are the individual info numbers bieng read from a different dll
or do the numbers represent a ship operated by a different faction pilot, mission pilot ect…sorry if my Q is not clear
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Sky-Blazer wrote:
Does anybody Know what the multiple info card numbers are or representan example of .
li_fighter–— (Patriot)-------IDName-237034 -IDInfo-66570-66571-66608-66572-----Liberty—LF----
ID_name.= Name of ship
ids_info…= Ship Stats (List)
ids_info1.= Ship Description
ids_info2.= Ship Stats (List 2) Possible used in DataStorm?
ids_info3.= Ship’s Stats dataLook in Fled-ids, and this list and your numbers will make sense. I believe that this info is buried into one .dll file only, I just can’t remember which.
Edit: These numbers will also be found in the shiparch.ini file.
Fus
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Perfect THANK YOU
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i’m guessing then that the ones that have zero’s are because they are not meant to be flown. and we where never meant to see them Then. Ok that makes sense
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You can also extract all the infocards and names to a text file for viewing, editting and even future importing…
FLInfocardIE.exe is a great tool for working with infocards. Only sometimes I do seem to have issues with getting pre-existing cards to update correctly (mainly the mission cards after I adjusted the reward amount to match my mods in the m*.ini files in mission folder). For the ones that give me issues, I load up FLEd-ids.exe, punch in the number, make my adjustments and then save there.
IMO, this is a must have if you’re going to make custom guns, equipment, commodities, ships, planets, systems, missions, and more… Otherwise you’ll be forced to recycle other info id’s with your stuff, making custom ships named as Civilian Eagle w/ special guns defined as Liberty Laser Cannons just doesn’t really do it for me…
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ids_name is in NameResources.dll
ids_info is in InfoCards.dll