Models giveaway
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In case anyone’s interested in using this ship, I forgot to mention that all the variations use the same texture file so that’s a plus for using it in the game.
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Nice work Sol, I needed some ships for miscellaneous pirates and these will fit the bill nicely
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SolCommand wrote:
In case anyone’s interested in using this ship, I forgot to mention that all the variations use the same texture file so I that’s a plus for using it in the game.
First of all - very nice looking models!
Second (sorry for off-topic), I must ask why my ships cant load textures from one .mat file outside directory where the cmp and sur files r?
I need to make duplicates with same name and place them in same directory.
The vanilla Eagle, Falcon, and rest civilian ships use one mat file.
Hard CMP loads textures and game loads textures.
My custom ships in Hard CMP log says it found its textures in file but they dont show!
Game also dont load textures even in Shiparch.ini I set correct path to file.
To not rise the mod size with mats I use:<data file="data\ships\3MAJ\3MAJ-F\3MAJ-F.mat" method="copyfile" sourcefile="data\ships\3MAJ\3MAJ.mat" scanfile="false"></data> <data file="data\ships\3MAJ\3MAJ-HF\3MAJ-HF.mat" method="copyfile" sourcefile="data\ships\3MAJ\3MAJ.mat" scanfile="false"></data> <data file="data\ships\3MAJ\3MAJ-VHF\3MAJ-VHF.mat" method="copyfile" sourcefile="data\ships\3MAJ\3MAJ.mat" scanfile="false"></data> <data file="data\ships\3MAJ\3MAJ-BS\3MAJ-BS.mat" method="copyfile" sourcefile="data\ships\3MAJ\3MAJ.mat" scanfile="false"></data> ```This also fails to load in game! Strange! Why? EDIT* changed only on client side and it works now. Also in HARD CMP loads corectly. Hmmmm….
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HeIIoween, did you do those pics ? If yes, well, that’s a sweet sweet piece of art right there
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SolCommand wrote:
HeIIoween, did you do those pics ? If yes, well, that’s a sweet sweet piece of art right thereNo. Not me man I’ve noticed that this art of 17 yo guy oO
Absolytely crazy art but i have not found any credits about you in his devianart page -
HeIIoween wrote:
Absolytely crazy art but i have not found any credits about you in his devianart pageYeah, well he’s not the first not to credit me and sure wont be the last so I’m not even bothering to make a fuss about it. Good for him that he put my models to good use I guess.
Anyway, here are 2 more models for you guys, enjoy:
http://www.solcommand.com/2012/01/mining-drill-ls-ge.html
http://www.solcommand.com/2012/01/acceleration-gate-io-1.html -
Got both of them downloaded, I should have the miner model in-game later today (converted fine btw) and will make use of the acceleration gate to do inter-system jumps (similar to trade lanes). Thanks again Sol, great looking models!
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You sure included quite a few of my models Cheers
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This is a model I’m currently working on. It’s meant to be a pirate carrier / base of operations.
Poly count is at 45k. Could’ve been as low as 15k but I decided to model some of the details instead of adding them via texture. -
Well it’s the best there is hehe. Looks like that style is gonna stick with me for the rest of my life.
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Well, the bridge of this ship is pretty much inspired from the carrier in Star Citizen. Of course it is much less detailed than that but still
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Btw guys, I’m interested in general design changes you might suggest and also what other modules could I add to the ship to make it look more “realistic”. So if you’ve got something on your mind … feel free to write your ideas here or even paint over the image.
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I don’t think this ship needs any more. I really do like the look of it.
Well done.