Cargo Expansion Upgrade
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And if I want the plugin to work, I need to edit the dacom.ini file, add it to the [Libraries] description.
Its an Plugin for the FLHook plugin version.
see the readmes there and add the cargopod plugin to flhook.spend the last 2 hours figuring out how to implement cargo pods as equipment to the game -> klick.
But im still using an old FLHook. Later tonight/tommorow morning i will do some tests with the FLHook-Plugin version and report back if its working like this:Just guessing here:
[CargoPod] gd_z_turret01_mark01=1000 shield01_mark05_fr=500 ```1\. entry = ur piece of equipment 2\. entry = the amount of cargohold it adds to the ship, while equiped
greetz,
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Ah, sorry mates :)))
Little misunderstanding and fun example at the ini file[CargoPod] cargopod_green=1000 cargopod_red=500 ```Why in example are guns - because they are already present at vanilla. But for cargopods you need make them as shields for example before using this plugin. :)
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yeah figured that out
but does it work the way i guessed?Are you doing these plugin?
nope, they are done by Helloween and Kosacid.
(i just found the link here @ tsp last year)
so for support u can ask them -
@Jong you understand well
In this case these two guns will act as cargopodsAbout plugin dll - it is enough to drop this dll into exe\flhook_plugins folder.
@Mod yeah, you guessed right
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HeIIoween wrote:
But for cargopods you need make them as shields for example before using this plugin.
Thanks HeIIoween, is it only can make as shields? do I can make it like armor or other internal equipment?
Another question, the bsdocking_2.0.0_Plugin.zip is like 88flakโs flhook 1.6.7 of MobileBases function, am I right?
May you tell me what is 88flakโs flhook 1.6.7 function while your flhook 2.0.0 does not it ?
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Maybe - not tried
Yes - most plugins here are the ports from Flak FLHook : )
Sorry, what to tell?
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Think no, iโm helping to port, compile and test Kosacidโs projects so for you need to find Kosacid somewhere at Flak or BSG forums
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Having problems to make pods do anything except just showing.
The cargo hold doesnโt rize with equipment mounted (as I understand it doesnโt need).
The killer of the pods doesnโt benefit form doing it as it needs.
The message is only shown to the trader, but no any change is done concerning the cargo that is carried. -
Maybe it is just damage related?
Did you try to use a gun, which does only very little damage?
Maybe try to have high hitpoints @ the goods and low at the pod.
Just guessing.
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To get loot from cargopod need to destroy cargopod subtarget
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Yeah, Selected Blue Cargopod is right
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FLHook.log
ERROR: Exception in plugin 'cargopod' in HkCb_AddDmgEntry ERROR: Exception in HkCb_AddDmgEntry Code=c0000005 Offset=36951 Module="C:\WINDOWS\system32\MSVCRT.dll" eax=0 ebx=0 ecx=0 edx=16ec380 edi=16ec86c esi=77c5f7a0 ebp=16ec300 eip=77c46951 esp=16ec2cc ERROR: Exception in plugin 'cargopod' in HkCb_AddDmgEntry ERROR: Exception in HkCb_AddDmgEntry Code=c0000005 Offset=36951 Module="C:\WINDOWS\system32\MSVCRT.dll" eax=0 ebx=0 ecx=0 edx=16ec518 edi=16eca04 esi=77c5f7a0 ebp=16ec498 eip=77c46951 esp=16ec464
ERROR: Exception in plugin 'cargopod' in HkIServerImpl::CharacterSelect ERROR: Exception in HkIServerImpl::CharacterSelect Code=c0000005 Offset=aa91a Module="C:\Program Files\Microsoft Games\Freelancer\EXE\Common.dll" eax=0 ebx=be7ebf0 ecx=77c40ad6 edx=9462b0 edi=9583e8 esi=11de4fd0 ebp=16ec840 eip=630a91a esp=16ec7d8 ERROR: Exception in plugin 'cargopod' in ShipDestroyed ERROR: Exception in ShipDestroyed Code=c0000005 Offset=aa91a Module="C:\Program Files\Microsoft Games\Freelancer\EXE\Common.dll" eax=0 ebx=b648878 ecx=77c40ad6 edx=9462b0 edi=9583e8 esi=11de4fd0 ebp=16dc5d0 eip=630a91a esp=16dc568