Shields won't drop properly?
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Hidamari wrote:
I think that hes saying the damage that is being done to the ship far over steps the ships total health and therefore should just instantly killed… you cant use bots and bats if you blow up right away.Yeah, this. I’ll use a few pictures to explain.
In this shot, I’m not moving at all. I’ve just taken a hit that knocked out my shield. Another shot is coming from a gun that should instantly destroy my ship. At this point I’ve already gotten the “Shield Failed” message.
Now the shot has hit. You can see from the NPC fighter and the other two shots in the background that this picture has been taken about a second later. But for some reason, even though the shield bar clearly says I have no shield, the impact effect and hull damage shows that the gun is still hitting the shield. The shield hasn’t regenerated and I’m not using any bots or bats. If that shot had hit the hull instead, I’d have blown up.
In this picture I’m now taking fire from the background turrets and the NPC. My shield is still down, it’s still not regenerating. The shield is still taking damage instead of the hull. A few seconds after this some of the shots managed to hit the hull, but that should have started happening in picture 2.
As for NPCs, they don’t have this behaviour. They start taking hull damage as soon as the shield fails, as they are supposed to. They don’t use bats or bots at all. The hull hitboxes seem to be fine and shots don’t pass through. I hope this clarifies things.
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Shot in the dark here, but what happens if you don’t have a shield mounted at all, does it still take a few hits before you start taking damage?
P.S - They look like custom made ships, what are you working on, got a mod page or anything so we can see what you’re upto?
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P.S - They look like custom made ships, what are you working on, got a mod page or anything so we can see what you’re upto?
Hi, I’m the mod lead of the project you see here. The ships and other things in the screenshots from Xalrok are from Freelancer: Neo Terra, a total conversion set in the Procyon sector. The mod is in offshoot from Discovery in the sense that a faction there, the Neo Terran Front (Which I led several years ago), succeeds in their goal of launching a sleepership to escape the dystopia that Sirius has become.
The mod features all new ships (Mostly modelled and textured by myself, with a few on the side by Rommie), new factions, new weapons, a brand new RP storyline, and of course, a whole new sector to explore.
We do not have a mod page, as my personal philosophy is to get tangible work done before flaunting something that will never get finished (Also I won’t lie, I’m a bit antisocial and bad at advertising things). The mod has been in development since April 2010, and in terms of systems is basically complete. Modeling and effects work continues along at a steady pace but infocards are what have been holding us back the most.
If you have any questions, feel free to drop me a PM.
P.S - Your spellchecker thinks ‘dystopia’ is a typo.
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Well I’ll be damned, good for you!! So many TBC mods show up on moddb etc, should really be labelled as NTBC (never to be confirmed of course), so can’t say I blame you for working in the shadows.
I imagine infocards must be a real bitch for a TC, so many to do your head will explode!
If you feel like sharing a picture or two, just to let people know you exist, then use the gallery, that’s what it’s there for, we all like a few good pics
Good luck!
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Timmy51m wrote:
Shot in the dark here, but what happens if you don’t have a shield mounted at all, does it still take a few hits before you start taking damage?I’ve just tested this with several ships. They all die immediately to the battleship when they don’t have a shield mounted, every time.
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Another shot in the dark…
What’s the Shield Offline setting?
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Sounds like it’s related to the shield, try a shield with vanilla settings if you’ve modded the shield files. Failing that, try using a vanilla sur file for the ship. All trial and error, and with so many hooks and hacks being used now in modding, sometimes more difficult to pinpoint.
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Timmy51m wrote:
Sounds like it’s related to the shield, try a shield with vanilla settings if you’ve modded the shield files. Failing that, try using a vanilla sur file for the ship. All trial and error, and with so many hooks and hacks being used now in modding, sometimes more difficult to pinpoint.Well, there’s really not much I can see that’s different between a Vanilla shield and the mod’s custom ones. They’re nearly identical in terms of stats.
What I did notice was that another ship seemed to take hull damage faster than others. I gave myself an Eagle for testing and found that it doesn’t suffer from the bug at all, so right now it looks like something to do with the shield hitbox. The hull hitbox works fine (when the shield is down, that is.)
EDIT: I have tried re-exporting new hitboxes from scratch using Schmackbolzen’s OBJ to SUR converter. It’s made the problem a bit better, but I’m still able to take shots which hit the shield instead of the hull.
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Well, this is going to sound stupid, but, if you can’t outright fix this completely, you could work with it. Just state it as an “Emergency Power To Shields” subsystem that these ships have. It’s not perfect, hell, it’s probably not even a good idea, but if that’s what you have to work with, you may just have to use it to your advantage instead of a disadvantage. I know this doesn’t help your issue at all, sadly. Hope your mod comes along.
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Griff wrote:
Well, this is going to sound stupid, but, if you can’t outright fix this completely, you could work with it. Just state it as an “Emergency Power To Shields” subsystem that these ships have. It’s not perfect, hell, it’s probably not even a good idea, but if that’s what you have to work with, you may just have to use it to your advantage instead of a disadvantage. I know this doesn’t help your issue at all, sadly. Hope your mod comes along.I should have edited my last post but forgot to. I began testing custom ships in other mods and discovered that this is a problem that affects custom player ships when being shot by NPCs, leading me to believe that this is about as close to perfection as I can get.
In PVP, however, the shields drop normally. I’ve found that re-exporting hitboxes with the latest OBJ to SUR exporter fixes the problem a little, but I’ve never really noticed the problem while playing other mods in multiplayer.