Vanilla Freelancer patching…
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Just getting back into this game…
I have done the usual “before I ask a silly question that has been asked a million time before” research on this forum and withh google, but still I am a little confused.
The conclusion of my research seemed to suggest the the best install sequence for patches was:
1. Original game from the CD.
2. Official MS v1.1 patch.
3. Quickfix 1.0c patch.I have done this, but I have since found that the main Freelancer menu screen still says v1.0. Is that right, or have I gone wrong somewhere?
Presumably the next thing to install is FLMM 1.31 and play some mods
Many thanks in advance,
Jerico
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Jerico wrote:
I have done this, but I have since found that the main Freelancer menu screen still says v1.0. Is that right, or have I gone wrong somewhere?That ist right, as that 1.1 patch does not destroy compability with the unpatched game.
Don’t know about quickfix though as I don’t use it, but I thinks it’s the same.
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1.1 is a server patch, you don’t need it unless you intend to run one. If you’re going to play mods I wouldn’t recommend any patching at all, as they usually incorporate what’s needed in the mod files.
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The best vanilla update patch is the JFLP update patch. It should be available in the downloads section. It picks up where the SDKs left off and fixes a lot more stuff. Plus, it’s stable.
Thanks Adoxa
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Thanks for your responses.
I decided to re-install Freelancer, for 2 reasons.
1. I needed an unpatched copy to install the Discover Mod:
2. I wanted to get the patching right. (I know, pedantic, but if anything is worth doing, it is worth doing right)So, I clean installed Freelancer, next I installed the Official MS Patch 1.1, and then I downloaded and installed “Jasons Freelancer Patch” (which I think is known as JFLP).
Anyway, all seems ok, but I have some observations:
1. The Discovery Mod seems a bit odd. I am on Manhatton with the basic ship that is equiped with no guns, and I have only 500C. Well, I have some work to do.
2. The Discovery mod install said that the Audio Dialog file copies (from the clean Freelancer install) failed. I copied them manually…
3. I noticed that Freelancer now supports the widescreen res of my monitor - 1440x900, Bonus!
4. The JFLP download file had a weird name “jflp.exe.bin”. I removed the “.bin” bit and it ran ok - Identified itself as v1.2 in the JFLP readme, but mentioned that it included lots of other patches of variouse version numbers. Potentailly confusing, but I am happy to ignore it
5. The JFLP download page mentioned some issue with a mission - what is that all about?Thanks for your help! I really am looking forward to getting back into this great game.
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4. My free web hosts don’t allow the .exe extension, so I appended .bin. JFLP is itself based on previous patches, hence the multitude of numbers.
5. When I did 1.0 a bug was introduced that prevented completion of Mission 9 during the SP story (I locked a gate that I didn’t unlock).