Use_animation = Sc_fire
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Can it be activated? And if so, could it be made to trigger animations on the ship mounting the weapon as well (like with the Liberty Siege Cruiser)?
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i believe there is something in the limit breaking 101 concerning this but i’m not sure. it is possible, yes, and perhaps it could be hacked or plugged to use a ship animation instead of the gun model animation. you wouldn’t get anywhere through conventional ini coding or model animation exclusively however.
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Haven’t seen anything about it in Limit Breaking, although I thought Adoxa said it was read by Freelancer.exe. I was wondering as well if it could be hacked to call for both ship and gun animations at the same time, if possible.
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A PM prompted me to revisit this topic, so here’s working weapon animations, although the same weapons will only use the first.
freelancer.exe 12C8A1 381FC644241C0274218B118B6844FF9284000000->C644E41C028B118B6844FF92840000008B401090 = mostly working weapon animations ~adoxa
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It’s works! And works perfect! Missile launcher animation working too!
But animation not working if weapon hardpoint is placed on children ship part (wing, spoiler etc).
https://youtu.be/NnQtn1d5dRY -
Awesome !
But why now ? It’s strange. This problem was at least by some years.
Amaizing work Adoxa ! -
Not words, only emotions Adoxa
Jeider looks nice -
Sorry, but I don’t think it’s worth the effort to make it work properly.
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Great work this adds a whole new angle of realism to the game, such a shame this was not working when the game was released.
Thanks Adoxa -
It all looks great. It’s just too bad that this game hasn’t had a Redux for it as so many other older games have had these days.