An Old Annoyance: Visibilty Limit of Planets *inside* a Nebula
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One of the earliest breakthroughs imho (apart from converting the .ini files into readable code) was the elimination of the visibity limit of Planets. I still have the original post in a text document, saved from the Lancer’s Reactor:
FriendlyFire
Flight Commander
Original posting
posted 10/4/2005 18:31 PST
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I was fiddling with a problem I had with scales and I was looking for the mythic 250k draw limit. I found it!Open up your Freelancer.exe with your favorite Hex Editor. I use Hex Workshop.
Search for a 32 bits Float value of “250000” ( Without “” ).
The first and only result is the good one. Change it to, say, 1000000 ( 1000k ) and save, then try to boot the game ( Singleplayer is better for this as it does not have the ship explosion bug when you are too far away from the center of the map ).It will work!
Hope this helps making even greater mods.
FriendlyFireEdited by - FriendlyFire on 10/4/2005 6:32:23 PM
A related and rather similar problem is the visibilty limit of Planets inside a Nebula. In-game, you can only see a planet within a Nebula if you’re about 22K from it, or closer.
Now, this is usually not a problem, as the player won’t see anything in a nebula at that distance anyway. But, when you create a Nebula without Fog, which is never done in Vanilla FL but is nonetheless possible, the player would have to able to see a planet on the same distance as if he were in open space.
And because a fogless Nebula has its own aesthetic coolness and atmosphere, I would like to be able to do this.
So, would anyone know how to resolve this? Many thanks in advance!