[Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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NeXoSE wrote:
I also notice nothing about multiplayer.I believe this game is a remaking of Starlancer …… And I don’t like military things.
Multiplayer is mentioned quite explicitly, actually.
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Bobthemanofsteel wrote:
NeXoSE wrote:
I also notice nothing about multiplayer.I believe this game is a remaking of Starlancer …… And I don’t like military things.
Multiplayer is mentioned quite explicitly, actually.
Thank you for correct me, i must miss that part. But… i still not like military things very much. Hope i can get something to do when i actually play it.
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They have already said trading and empire-building are all in. Seriously, as Hidamari said, read the bloody descriptions before jumping on the hate train.
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I’m sure they’ll make it happen in one form or another. Bare minimum they seem to have a plan for a solid movie like storyline for singleplayer/ co-op, probably could make that happen on the next gen consoles as well as pc I would imagine if the bigger plan fails. I have faith.
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w0dk4 wrote:
And that modding handbook …lets hope that it wont be just a CE-blueprint-artbook
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The definetly have my support i am gonna buy Wingnut package
Btw its not just military based you will be able to be anyone u think pirate, mercenary, bounty hunter, trader, explorer just like freelancer. So if you are really true freelancer fan you wont hesitate to support tis and give your pledge. Open your wallets boys and become hero we signed many petitions for next freelancer sequel now its time we show how bad we want it.
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So… I have some questions:
When you made the pledge which one did you choose?
-White Citizen
-Green Citizen
-Bronze Citizen
-Silver Citizen
-Gold Citizen
or are there even folks among us going Platinum and Titanium?And how are the Golden Tickets related to this? If I had the cash I would have gone with the Freelancer package (Bronze citizen) but I’m seriously considering the Green Citizen Card because of:
*Digital game soundtrack
*Digital map of the game universe
*Digital 42-page Star Citizens manualAnd something tells me the digital map and Galactapedia are somehow related… That being said, it looks like they will reach their pledge goal well in time. I check yesterday and it was at $600,000. Now it’s at $700,000. I hope this is a steady stream of money for another week. That would put them in a safe spot.
*I just noticed this:
“- Yes, you will be able to upgrade your pledge.”
Well then, I will go with the Green Citizen and hopefully upgrade my way to Freelancer/Bronze Citizen by November. :lol:Next step: Figuring out how to raise the money to run a game like that one. :lol:
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If this one takes a parallel niche along freelancer for me it’s gonna be good, but if doesn’t it’s gonna be amazing! Cuz freelancer will remain inimitable :x
I won’t be believing in this game, too early, especially front strongly marked MMO propaganda. They can just waste all their resources for making another web-based entertainment application like thousands around and nothing for old-school players will be left. Twony-fourteen will show.
Sorry for krookiz-crooked english
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I’m in doubt in Freelancer pledge because i don’t know whats really in it.
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You guys seriously need to watch his GDC online presentation on gamespot:
http://www.gamespot.com/shows/gamespot-live/?event=roberts_space_industries_gdc_panel20121010
It answers a lot of the questions. Also it shows some early gameplay and he also talks about the flight model which is very similar to Freelancer (you can slide like with engine kill), only that it is more sophisticated.
Also, one slide specifically states “Modded, private servers” and he keeps refering to Freelancer throughout the whole presentation.
edit:
The only thing that makes me skeptical is the implementation of the persistent universe. Apparently the persistent universe is like a giant matchmaking system and the actual encounters with other players are managed within “battle instances”.
Will be interesting to see how it will actually play, look and feel. -
For me not enough.
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Say, am I reading the stretch goals wrong, or will the online persistent part only happen if the 5.000.000$ goal is met?
“Star Citizens will receive access to the Wing Commander/Star Citizen universe for on-line persistent play (30 months)” only appearing at stretch goal 3 can be interpreted several ways, so it would be good to know if anyone has more info on this. After all, I didn’t watch all the videos and stuff.Funny that the “Creation of Professional Mod Tools provided free to players” will only happen at four million though. Ah well, it’s not like Freelancer had any bundled with the game.
Oh, and WhiskasTM: please note that MMO does not equal being a browser-based game. They did say the game will use the CryTek engine, so you can rule that out.
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What I find unsettling here is: what the hell do you guys think? That Freelancer’s going to survive forever? That you’ll always have full servers to play on? Most servers are dead, the few remaining are not growing anymore. We’ve been extending the life of the game for years, but even our best efforts are no more sufficient.
This game will be the final nail in the coffin of Freelancer whichever way it pans out. That I can guarantee. You should start thinking about this as the spiritual successor to Freelancer and not as a new DarkStar One.
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It first has to prove to be successful. A few shiny graphics don’t make a good game yet (see Black Prophecy) and Chris Roberts is no guarantee for success (see his failure at Freelancer in 2001 or some of his movies).
Such high detail projects (as he is doing now) mostly have two things in common: performance problems and lag.
So unless this game comes delivered with a high end PC for free and fast internet connection a large amount of Freelancer players will not be able to play it (or only in a very limited way).I also would doubt that one server can handle the game and thousands of players… it is more likely that they go for a multi-server solution… which in the end limits private servers and modding.