FL-HW mod (finally)
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I think the CMP exporter automatically adds an empty “Hardpoints” node that you have to delete with the UTF editor before the starsphere model will work. It should be under a node ending with .3db, eg: / -> starsphere.3db -> Hardpoints
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That fixed it! Thank you good sir! Here’s a picture of the finished product!
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Looking good. Some real nostalgia inducing imagery going on. Are you gonna stick to the Exodus-era, or move on to the Empire era?
Personally, I’d love to see a Dust Wars (original HW2 script) version done.
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Sizer wrote:
Looking good. Some real nostalgia inducing imagery going on. Are you gonna stick to the Exodus-era, or move on to the Empire era?Personally, I’d love to see a Dust Wars (original HW2 script) version done.
Well I don’t really know at this point, The end product is supposed to be post-cataclysm era. Where players can play the Beast, Somataaw , Imperial and Republic Taiidani aswell as the Kushan/Hiigaran and Kadesh. But the first version will include only Kushan , Taiidan, Turanic Raiders and Kadesh. Since it’s going to take a lot of balancing.
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Oh, I know how that is. Going through a total rebalance of FW:ToW’s small craft right now.
Anyways, keep up the good work. if you need any help with things, feel free to PM me. I don’t have much time these days, but HW is something I grew up with, and I’ve always wanted to see an FL mod for it get out there.
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Gotta say, I agree with Sizer on this one. Homeworld’s one of the most striking universes I’ve had the pleasure of playing with. A Homeworld FL mod would be a very fun thing indeed.
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It’s been a while since I played HW but a lot of the visuals where from a fairly distant perspective essentially a long range turret view.
Try this link for a zoomable turret view that can be added to the mod build.
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If you are a Homeworld fan, you are very likely familiar with this map and Norsehound, if not take a look, it could be inspirational for star systems and starmap:
http://norsehound.deviantart.com/art/Map-of-the-Homeworld-Universe-78076359
Side note: You know guys, what would be equally awesome? The Freelancer ships in HW2 engine.
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You cant replace single ships mat files in game.
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Skotty. wrote:
You cant replace single ships mat files in game.Can you make it like a module? So when you buy it , it coats the ship in the different coloured texture. Anything like that?
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You could of course create some kind of equipment that covers your ship entirely, yes. For this maybe shieldgenerators are the best (but of course those arent linked in the shiparch).
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Alright guys , I need someone to help me make SURs. I just need SURs for bases ( Carriers, motherships) so it’s not going to be much work. Anybody who’s willing to do can reply or send me a private message!
Thanks in advance!
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Well guys, I haven’t made any updates in a long time because I’m a lazy person and my morale is pretty low. So I decided to release an alpha version so you guys don’t get dissapointed. Also I will host a hamachi server so you can try the game multiplayer. ETA 2-3 days.