FLMM -> Open-Source?
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Got it, thanks
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I tried applying the mod with v2d and it seems to have run the mod perfectly (so far). Iām still verifying.
Are there any plans to make an installation setup? This is just the exe for the program. I had to manually create the folder and subfolders myself.
Getting the playerbase to switch to version 2 will be a hassle if every player is going to have to install it manually.
Thanks,
R -
@Robocop thats what iāve done:
- renamed original one into FLModManagerOrig.exe
- renamed Adoxaās into FLModManager.exe
When there are problems iām just starting FLModManagerOrig.exe
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adoxa wrote:
Should just be able to drop it into your existing FLMM folder - thatās all I did. And donāt forget, whilst the actual release (whenever that will be) will be standalone, this version requires msvcr90.dll, msvcp90.dll and mfc100.dll.OK, I can just rename it to FLModManager.exe and drop it into the existing install, or rename the old one as Helloween did and rename the new one to FLModManager.exe and drop it in.
I have the required files, but what if a user didnāt? Do they have to install Microsoft Visual C++ 2008 Redistributable or is there another method?
R
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I think it may be better to have the user install both the 2008 (for msvcr90.dll and msvcp90.dll) and 2010 (for mfc100.dll and msvcr100.dll) redistributables if they find they canāt run it. Or I can get a move on and release it without the DLLsā¦
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If itās not ready for release, then itās not ready. I just think thereāll be pushback from users who will have to:
1). Install FLMM 1.4b4
2). Install Visual C++ 2008 redist
3). Install Visual C++ 2010 redist
4). Rename FLModManager.exe to FLModManager.exe.old
5). Rename FLInstaller.exe to FLModManager.exe
6). Copy FLModManager.exe into the FLMM directory.So far though, FLMMv2d has been working just fine on my existing mod. No errors and Iāve not found anything that hasnāt activated yet.
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LOLā¦
and just after I said that I loaded up the Eagle Utopia mod and FLMM v2d chokes on the deletesection method giving an āunknown methodā error.:edit:
and just after I posted I recognized that it should have been sectiondelete, not deletesection. Fixed that little prob. -
Great.
So, the user should not need to install any of the Visual C++ redists, correct?
What about the newer template.dll file? Is that no longer needed as well?Can we anticipate a complete installer package in the near future?
Thanks much for your hard work.
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So, the user should not need to install any of the Visual C++ redists, correct?
That is correct.
What about the newer template.dll file? Is that no longer needed as well?
It is still needed.
Can we anticipate a complete installer package in the near future?
Yes, provided you have a flexible definition of ānearā.
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Managed to reduce its size (MFC 10 includes a lot of crap and I had to do a bit of extra juggling to remove it), so find attached a smaller version (well, to be pedantic, the zip is smaller; the exe is bigger but only because I compressed the other one). Iāve also included the newer template.dll, for those that missed it. In addition, static labels (with no item text) have become true suboptions (showing as a proper header).
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Update request: Any word on the complete installer package or is the user to install FLMM1.3(1.4) and then overwrite the existing files with these?
Thanks,
R -
The fellows from our ACME clan build an installer
with the 2.0e version:http://www.gamefront.com/files/23032275/FLMM+2.0e+Install.exe
So donāt wast work an be aware,
how widley your work is appreciated.
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Bad link? I get a file not found error.
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May i request?
If āUnable to find sectionā then make alert instead and just skip this section silently or by answering Yes/No (ex - do you still want to activate this incompatible mod?) -
@ Adoxa
J, do you still host FLMMv2e anywhere? I donāt see it on your site.R
edit: NM, I found it although a link on your site would be most helpful.