How to make guns invisible in space
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Hey guys.
Right I would like to make ALL weapon models in space, invisible, so all you see is the effect.
Is there a simple way to do this (if not thats ok).
TIA
Rags
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I think you can omit the .mat file to do this, but I don’t have the time to test for you.
I could be wrong.
The nomad ships have invisible guns too, check out their definitions.
Finally, you can also make the weapon .cmp very very small so it can’t be seen easily if at all.
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StarTrader wrote:
I think you can omit the .mat file to do this, but I don’t have the time to test for you.My first guess too.
Change the texture files of the weaps to a transparent one for example.
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Using the Nomad gun definition works, edit the Weapon _Equip entry to read
[Gun]
nickname = Your_NewGun
ids_name = ******
ids_info = ******
DA_archetype = EQUIPMENT\MODELS\WEAPONS\no_fighter_gun.cmp -
CK256 wrote:
Using the Nomad gun definition works, edit the Weapon _Equip entry to read[Gun]
nickname = Your_NewGun
ids_name = ******
ids_info = ******
DA_archetype = EQUIPMENT\MODELS\WEAPONS\no_fighter_gun.cmpThanks yes you were right, i altered the archetype to
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
and the mat to
material_library = Equipment\models\hardware.mat
all working fine…
Again many thanks
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They are not invisible though. Nomad guns are a single tiny triangle and depending on your camera position and screen resolution one might just be able to see them.
You could make a degenerate polygon however (all vertices at same coordinates, for instance). Conventional rendering engines do not display them. Why’s effects pack should have one set up as a gun already.
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