Three Gun Turret
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Hello friends, I want to apologize in advance for my very bad English, in which helps me Googletranslator. Now to my problem. Trying to modal and modeling the same boat here is just stuck. It is a three-barrel turret where if I have set the sound as it simply does not take a gun. There is one problem that the sound takes Gun turret but how about two or three barrels Gun turret and the turret sound just does not work.
Turret Tower has set as HpConnect that deals with the rotation of the tower, then the tower set HpFire01, 02 and 03 Missiles, it effects everything works as it should, but it does not take just the sound, please advice how to resolve it took three Gun turret sound. "ps: the sound does not take two or three jakkýkoliv Gun turret.Thanks for all the help Draggo.
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As far as I remember there is the possibility to add the sound effect to the muzzle flash effect and not the gun itself.
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In the FX folder, effects.ini, this will do the trick,
[Effect]
nickname = li_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_capgun_01_beam
snd_effect = fire_capship –-------------------------------> Add this lineThis adds the sound to the projectile, not the gun so multi-barrel weapons sound awesome
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Dromedary wrote:
In the FX folder, effects.ini, this will do the trick,[Effect]
nickname = li_capgun_01_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = li_capgun_01_proj
vis_beam = li_capgun_01_beam
snd_effect = fire_capship –-------------------------------> Add this lineThis adds the sound to the projectile, not the gun so multi-barrel weapons sound awesome
Your Board acted on the sound, but there is another problem which is that the sound is not clean and after a long shot, then ceasing shooting the sounds of bullets even if you do not shoot.
[Effect]
nickname = ya_capgun_01_beam_red
effect_type = EFT_WEAPON_PROJ
vis_effect = xa_capgun_01_proj
vis_beam = ya_capgun_01_beam_red
snd_effect = fire_capship
weapon_equip
;=== Yamato BS Turret ===[Munition]
nickname = yamato_turret01_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 1500
hull_damage = 212000
energy_damage = 152000
weapon_type = W_Plasma01
one_shot_sound = fire_mass_heavy01
munition_hit_effect = ya_capgun_01_beam_red
const_effect = ya_capgun_01_beam_red
lifetime = 6
force_gun_ori = false
mass = 1
volume = 0.000100[Gun]
nickname = yamato_turret01
ids_name = 589983
ids_info = 589984
DA_archetype = equipment\models\turret\yamato_turret01.cmp
material_library = equipment\models\yamato_turret.mat
HP_child = HPConnect
hit_pts = 48000000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0
power_usage = 600
refire_delay = 1.2
muzzle_velocity = 6000
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = li_capgun_01_proj
flash_radius = 50
light_anim = l_gun01_flash
projectile_archetype = yamato_turret01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false[LOD]
obj = Root
LODranges = 0, 5000[LOD]
obj = barrel
LODranges = 0, 5000
weapon_good
;=== Yamato BS Turret ===[Good]
nickname = yamato_turret01
equipment = yamato_turret01
category = equipment
price = 9999999
ids_name = 589983
ids_info = 589984
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_capturret.3db
combinable = false
shop_archetype = equipment\models\turret\yamato_turret01.cmp
material_library = equipment\models\yamato_turret.mat