Fix FLspew error
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RimShot wrote:
i’ve had a look at that last time it was posted but forgot to reply.
please give this a try and let me know if it works:
RP8.dll 004467 7D->EB
(note that this is not a fix, it just skips the logging to spew.)thx, all is working!
so, may be you know how fix this error?
WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers -
Sorry to bring up this topic again but is there already a fix for the error below?
Or still this workaround HEX by RimShot ->: RP8.dll –->>> 004467 —>>> 7D->EB
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\dx8_shader_inl.h(84) :
WARNING:General:flush_stream_source: D3DERR_INVALIDCALL
Cause it gave me a 73.1 MB file “{0.o} woohh!!” and that file is too large for a FLSpew.txt.
Need light. Thank you.
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I am having this kind of error and can’t figure it out. It is a spam error. It made my FLSpew to 1.5 MB.
I need help.
Thank you.
C:\work\builds\dalibs\dalibs-build\build\Src\ALIL\ImpFxTexInfo.cpp(99) : WARNING:General:couldnt get effect texture ???
There is also another problem… It occurs when I go to the Equipment room and I will see the engine flame effect at the back of the ship doing a square or box texture effect. I don’t know if this is also the error for the FLSpew error above.
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wasabitoy wrote:
I see that you are also having the same flspew warning like mine.
Are you also experiencing the error from the equipment room too, where the engine flame do a pixel-ed square or box texture effect?
source: http://the-starport.net/freelancer/forum/viewtopic.php?post_id=56267#forumpost56267
@ wasabitoy
Yes I do experience the same error as yours. I still don’t know where to fix those spam errors. It is annoying. >_<I wish someone here would help us to fix these errors. I am looking for it too and I really can’t find the source of error at the FX folder.
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You could at least try write and in a different style…
ok. The spew error```
WARNING:General:couldnt get effect textureI suggest you go back and look at what textures are allocated and make sure they are all correct. Tip: texture nicknames are case sensitive, so "Texture" is not the same as "texture"