Adoxa's engclass.dll plugin problem
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Here’s mine
[Engine] nickname = custom_engine cruise_speed = 1000 ids_name = 263909 ids_info = 264909 HP_child = HPConnect hp_type = hp_freighter_engine_special_10 DA_archetype = equipment\models\hardware\ge_engine_reheater.3db material_library = equipment\models\hardware.mat volume = 0.000000 mass = 10 max_force = 60000 linear_drag = 599 power_usage = 0 reverse_fraction = 0.400000 flame_effect = gf_rh_smallengine01_fire trail_effect = gf_rh_smallengine01_trail trail_effect_player = gf_rh_smallengine01_playtrail cruise_charge_time = 5 cruise_power_usage = 0 character_start_sound = engine_rh_fighter_start character_loop_sound = ge_s_thruster_01 character_pitch_range = -50, 25 rumble_sound = rumble_cruiser rumble_atten_range = -5, 0 rumble_pitch_range = -25, 25 engine_kill_sound = engine_oe_h_fighter_kill cruise_start_sound = engine_rh_cruise_start cruise_loop_sound = engine_rh_cruise_loop cruise_stop_sound = engine_rh_cruise_stop cruise_disrupt_sound = cruise_disrupt cruise_backfire_sound = cruise_backfire indestructible = false outside_cone_attenuation = -3 inside_sound_cone = 90 outside_sound_cone = 270 lootable = false
[Good] nickname = custom_engine equipment = custom_engine category = equipment price = 200 combinable = false item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db ids_name = 263909 ids_info = 264909 shop_archetype = equipment\models\hardware\ge_engine_reheater.3db attachment_archetype = equipment\models\hardware\ge_engine_reheater.3db material_library = equipment\models\hardware.mat
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The problem is your engine_equip:
HP_child = HPConnect DA_archetype = equipment\models\hardware\ge_engine_reheater.3db
ge_engine_reheater.3db has no HPConnect -> nothing can be attached -> the game uses no model -> your error of no model used.
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No!
*** ERROR: ArchDB::Get(0) failed
Means, it can’t find any model (0 = empty). But the game must have a model there! So you must have DA_archetype and HP_Child there.
For the model you use, HP_Child must be Hp_Mount, since thats the only hardpoint that model has. -
I just followed what you just said. The file have DA_archetype, material_library, & HP_child parameters. I changed ( HP_child = HpConnect ) to ( HP_child = HpMount ) and the errors still persist.
By the way, the error is causing a spam in my FLSpew.txt (i.e.) it makes a lot of ( *** ERROR: ArchDB::Get(0) failed ).
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Ever tried to put in the model I used in my example?
HP_child = HPConnect
DA_archetype = equipment\models\st\no_thruster.3dbDeleting the engine, Jeider, is no solution. You have to find out what the mistake is, or you will never learn it.
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Can someone please CHECK if your engclass.dll is also causing the error. ( *** ERROR: ArchDB::Get(0) failed )
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First, I open the game then I alt+tab to check my FLspew if there are any errors and there is none.
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I go back to the game to dismount either “engine” or “powerplant” from the inventory and then again I alt+tab to check FLSpew and the error occurs.
WE did everything to make it disappear but still no solution.
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