Don't You Mean Extinct?
-
I wouldn’t say Freelancer may become extinct. It’s just one of those games that sticks with you for decades. I mean I have played it when it was made and I have still played it now in 2013 and I can honestly say I feel the same rush and have the same wow-feeling when flying through some solar systems. I’ve played the campaign so many times I lost count and I will play it again when I’ll feel like it, even thou there are games out there with incredible graphics that make your jaw drop … even so, I still come back to my “one and only” and I’m pretty sure others feel like me. Freelancer was my first space game that I played and for that alone I will always remember it, no matter how good Star Citizen may be.
-
Pascal05 wrote:
This is blah blah, you don’t mind if I take a look inside your hold, do you? I ALWAYS hated that with a passion.And there you have why most people mod a game, not just freelancer. If you don’t like something you change it. Luckily with a game like Freelancer you can change it, I don’t think this will be so with Star Citizen. The only mod-able element they are actually planning to build in is ship design which they will confine to private servers. At the moment they themselves don’t no how they will integrate these private servers into the server universe.
Star Citizen will be released in 2014, Okay, pinch of salt required. I’m an early subscriber, I have a golden ticket, I was promised a playable alpha by summer 2013. Its now June, nobody has said anything about a playable demo recently. Strangely enough I wasn’t expecting anything quickly from Roberts, been there in the past. He will produce something but please don’t expect your expectations and his to be the same thing. For a start unlike the Starport community he is not doing it for free.
As for Microsoft - it is now 2013 - Microsoft doesn’t care about Freelancer or any PC game for that matter. If they cant be bothered porting the rest of the Halo series, “some of the biggest selling titles sold around the world” for the PC I cant see a hope in hell that they would bring out another Freelancer title “for the PC”.
And lastly, why don’t you nip along to the Freespace community forums and tell them their game is dead and all their modding is just a waste of time because Star Citizen is coming, I dare you!
-
I think it’s a bit insulting to come to this forum and tell all those great Freelancer modders and the community here that the game we all love is extinct.
Most of us have been playing this game since it came out and, just like SolCommand, I still play the campaign from time to time.
Don’t get me wrong, I’m looking forward to Star Citizen, but I have to admit that I look equally, if not more, forward to Freeworlds: Tides of War. -
Freelancer and extinct? I tell you a secret, really good games never die. Look at the games the industry is making recently. Waste of time and money, they are s**t. I game never becomes obsolete. The technology behind it and engine maybe but not the idea not the game elements…and if you prefers a game’s look not the game itself than your bad. Most of the legendary and innovative games, the ones that shaped the computer gaming industry are not obsolete by the way.
I always rather play a 15 - 20 year old game with excellent playability than a modern day eye candy motion blur lens flare full HD high poly expensive game with crap game mechanics.
SC will be an ok game, but I am damn sure it will not last 10 years like FL.
-
Kuze wrote:
I always rather play a 15 - 20 year old game with excellent playability than a modern day eye candy motion blur lens flare full HD high poly expensive game with crap game mechanics.Bloom. I hate bloom.
-
Your sig just changed three times.
-
Prefer the Emma one
-
I also agree with all of you that you will always play, support & remember Freelancer forever even there are advance graphics of space game. It will never be the same as best as Freelancer. The story campaign is what makes Freelancer the best sci-fi-action-trading space game ever. You can feel it!!! You can feel the story and be in-love;-) with the game or with the characters on the story on how they play or act.
To me, FL is the birth of space game for the 20th century after ELITE. TBH, it is the 1st game I ever played in sci-fi space game genre before I played Freespace… and so on. I never played the old ELITE or even Wing Commander or other space games. Freelancer is really the 1st game I ever love. I always go back to Freelancer if I am bored.
So I thank Microsoft for supporting Chris Roberts for making an awesome game even there are a lot of fixing but FOR REAL… the story is the one that brought FL to fame and AWESOMENESS. LOL
The game never dies in our heart… bow…
Jun’ko Zane I Love you!!! hooooorahhhh!!!
-
If you think SC is so great (and you’re coming here describing the game like we didn’t know it existed… ha), the forums are right there. Don’t let the door hit you on the way out!
-
I think we should rename this site to “The StarCitizenPort”. FF just doesn’t want to realize yet how important it will be
-
wasabitoy wrote:
Jun’ko Zane I Love you!!! hooooorahhhh!!!Amen !!
-
I am glad this is a hornets nest I stirred up.
I really love the game myself and will probably keep going back to it as long as the computers keep running it.
The actual point I am making is FreeLancer WAS Chris Roberts. He started it and his love of it has taken a new form.
There is only so much we can do with a sow’s ear. Where will we be when the 64 and 128 bit machines take over? I have not seen a mod yet that gives me what the game was designed for. Fighting just to fight gets weary and a real storyline with some strategy and problem solving ended with mission 13. I hope this doesn’t get people mad, but my days are limited and no matter what, there is another horizon.
My ONLY interest in SC is it really has the familiar feeling FL gives. Walks like a duck. Quacks like a duck. This is all I am saying, I like to fly and as long as there is a sky out there, I will be in it.
Pascal05 -
This is my repeated take on this “Save FL” board and it is so curious how it happens to be a fitting take on any topic within it. And I have yet to read anything that would come close to a response at all, be it in agreement with my rather provocative opinion, or in challenge of it.
For good or bad reasons, I love Freelancer both as the game it is and as what it gets me to do working on it to any goal. It lead me to cultural classics and studying of arts, story-telling, and several other topics. I may have gotten there without it, but if I had nothing good to say about it or about my work with it, I wouldn’t still be here. And I think nobody else should. Infact, I challenge anyone whose reasons to be here and to work with us are not to be found within themselves to leave.
I cannot appreciate those any less, who think they could gain web popularity through their project or advance some delusional scenario of a future to Freelancer. People who think there is anything to be gained here other than personal joy and interaction with fellow modders are not only delusional but in fact a threat to at least my reputation as a Freelancer modder who does it for its own sake.
I also cannot appreciate those any less, who claim they are here for the community’s sake rather than for the community. People who claim they see no future for the game but they stay here for altruistic reasons sacrificing their precious time for the benefit of a community that is not only unthankful but also headed for nothing, are both inconsistent in their reasoning (i.e. intellectually dishonest) as well as advancing a cynical view of what we do and leading us to miserable thoughts about it and in many cases away from it.
Now why would we care about one’s reasons? Not at all. I prefer to assume that anyone who is still with us, is so for good reasons and if someone happens to not find any when examining his reasoning, I prefer that person to make a decision to leave. We don’t need rationalizations abusing the unpopularity of Freelancer and jumping to that it could be helped and we neither need sacrifices from people who but only do them to keep complaining they did.
Keep your reasons to yourself and let us enjoy what we do and please each other with where we get. The future of Freelancer, Star Citizen, the genre or anything else along the branch must not have any impact on how we continue our work. It would make something we love depend on something beyond our control and thus exposing us to all kinds of disappointment and you hit me a PM if I’m not representative of you saying that we do not want to be disappointed. If you want to keep working and doing what you want to do, or, of course, for that matter, stop doing it, don’t look for justifications or excuses out there, look for reasons of your own. If you want you can, and your energy bill is your limit. If you don’t want, you don’t have to and don’t you think you do anyone a favor if you keep trying.
SolCommand wrote:
wasabitoy wrote:
Jun’ko Zane I Love you!!! hooooorahhhh!!!Amen !!
Amen squared!