[Freelancer Server News]ALL GERMAN Freelancer-Mod ONLINE
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He should use moddb and also make some screens for his mod to post them there. I also would recommend a better formatted description of the mod.
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Had some issues with the DYN-DNS and so the server wasn´t available. Sorry for this folks… but it should be fixed NOW !
Some screens are on the way and I´m looking forward to have them
online in a couple of hours…Would love to have the Mod in the download-section on TSP aswell but I didn´t get a reply on my PM to wodka yet…
btw: Any hint to a site to make the mod downloadable is highly apprechiated. *J.R. is leaving to have a sneek around the corner to moddb… looking for details -
J.R. wrote:
Had some issues with the DYN-DNS and so the server wasn´t available. Sorry for this folks… but it should be fixed NOW !Why you bother with it, for just a server, you dont need it at all!
I run on dynamic IP for years, and thanks to FL God’s here, the GLS workaround solves this all!J.R. wrote:
btw: Any hint to a site to make the mod downloadable is highly apprechiated.I dont think its hoster fault rather than Chrome’s uneasiness.
But here is some good suggestions in case you or rest are need it furthermore.[EDIT] *Please take my advice and get rid of the fake static IP, cose listing in FL Server list trough fldirectip sucks. You already have cusstom version so no worries someone else joins the server.
Next, playing only trough restart command is OK, but fix this chars regarding reputation thing. Why pirates can dock Manhattan?
Furthermore, implement the widescreen support!P.S. as gift - a slideshow 8-)
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sumanuti wrote:…get rid of the fake static IP, cose listing in FL Server list trough fldirectip sucks. You already have cusstom version so no worries someone else joins the server.
There is no need for fldirectip anymore… glsworkaround works fine…
but there´s one thing i realized while testing: FL needs some time to list the server right …anyway…
You said gls solves ur problem with dynamic IP… maybe I´m not that familiar with its way to find and list online FL-servers but how do u manage this?
Do you sign in your new serverip on the list anytime u get a new ip ???Any help would be great !
GreetingsP.S.: the reputation thing is another prob i never was able to solve… exept by editing playerrep via FLhook or Saveeditor
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J.R. wrote:
sumanuti wrote:…get rid of the fake static IP, cose listing in FL Server list trough fldirectip sucks. You already have cusstom version so no worries someone else joins the server.
There is no need for fldirectip anymore… glsworkaround works fine…
but there´s one thing i realized while testing: FL needs some time to list the server right …It lists immediately as server is UP!
J.R. wrote:
anyway…
You said gls solves ur problem with dynamic IP… maybe I´m not that familiar with its way to find and list online FL-servers but how do u manage this?
Do you sign in your new serverip on the list anytime u get a new ip ???Your server is, again immediately, amongst others on the list, and as you use custom version, only that highlighted to be able to join. You dont need to sign any dynamic IP, (but you can, to be faster) as soon as it change, flserver.de will automaticaly notice that (hi bounds the graph by name, if Im not mistaking).
J.R. wrote:
P.S.: the reputation thing is another prob i never was able to solve… exept by editing playerrep via FLhook or SaveeditorDS Account Manager is perfect tool!
Adjust the char, reset the time and cash, do whatever you want, and when you are satisfied, copy the char’s -******.fl file to restart folder, rename it to desired restart name and make sure its never “read only”! -
Some Pics from the new INTRO-Movies of the ENIGMA-Mod.
Other INGAME-Pics will follow up(soon)…Intro1
(Alliance-Battleship returns “home” escorted by some Fighters)Intro2
A Carrier slowly passes-by the rotating Planet Enigma-Prime) *adapted from the hhc-modIntro3
(The massive Alliance-Fleet on its “Feindfahrt” with lots of escorting Cruisers, Carriers, Bombers and Fighter-Patrols. They hunt down some Nomads and the Fleet slowly proceeds to the horizon)
IMO: THIS one is a MUST SEE since it takes almost 3 minutes to watch it full lenght.
BTW: It took me AGES to create this THN but the result is just AWESOME !!!cu all in space
J.R. -
Schmackbolzen wrote:
…I also would recommend a better description of the mod.Here are some of the Features of ENIGMA V.4:
Char-Startup-system (REAL OPPORTUNITY TO CHOOSE YOUR WAY THROUGH ENIGMA-SIRIUS via /restart-command)
“Instable Wormholes” via Random Jumps
Widescreen-Support
Numerical Display Option
Faster Tradelanes and Cruise
Dockrestrictions (Faction-Transponders or Access-codes required)
Dockable Playerships (CARRIERS)
New Ships (some with a new type of Slot for upgrades)
New Cockpits
New Shiptypes
Mooring
ITEM- and AMMO-CRAFTING
New Weapons
New Weapontypes like Critical-Damage-Weapons, EMP-Rocket-Launcher and others like Nuclear Torps and Mines
Ammolimits
New mountable Powerplants
New Tractors
New Thruster
New Scanners
New Shields
New Shieldtypes
Working Repair-Droids
New Countermeasure
New Cruise Disruptor
Mountable and working Cloaking Devices
Mountable Armor-Upgrades (and a Special STEALTH-Armor decreasing the Scanner-Range of other Players)
New Upgrade-Items to enhance Energy- Shield-capacity and /or Energy- Shield-Recharge-Rate
Mountable Upgrade-Packages with all the things above, wich enhance the Ships speed and manouverability aswell
Multiple Wingmen Support (via temporary Contracts (commodity) with NPC-Factions)
Special-Event-System with RAIDS (NOMAD-QUEEN-ASSAULT)
New Encounters like Battleships and escorted Cruisers
New custom Systems
New Stations
New Weapon-FX
New custom Explosions
“HD”-Textures
New custom Music
New custom Sound-FX
New custom Menue-Intros (THNs)
PvP-Arena System
PvP-Battlefield-Arena with multiple Wingmen Support
New and harder Missions (much better payed aswell)
New Factions
Become a Faction-Member or even a Faction-Leader
Epic Battles of NPC-Fleets
New and more skilled NPCs (improved AI)
Hidden Bases
Hidden Systems
Hidden Wrecks
Serverside managed Special-Missions for single Players or Playergroups
Riddles (like hacking/decrypting an encrypted Text-“File”)
New custom Commodities
Working Mining- and Repair-guns
Death-penalty
FTL-Jumps and almost ALL the Flhook-Features like store, bank, autobuy, transfer, sendcash and so on …
Custom ONE-WAY Warpgates
Headhunter Hyperbuoy-Network
New custom Jump-FX
Destructible Stations and other Solars (persitently destructed until server restart)
AIR TO GROUND Action (fly and fight on a Day- or Nightside of a Planets surface)
Lots of Special-Events are prepared to be activated when needed… like:
ENIGMA-FOXHUNT
FREE-RAIDS
PVP-TOURNAMENT (even with multiple WINGMEN-SUPPORT)
CLASH OF THE FACTIONS (SERVER-WAR)
CLOSED-CLAN RAID
LAST-MAN-STANDING RAID
EXPERIMENTAL-EVENT (Special Weapons and Equipment available)
ATTACK OF THE HYBRIDS (Server-initiated Encounters in some (or all) of the “Main”-Houses Homesystems) -
Deutscher Entwickler mit deutscher Mod… also sag ichs mal auf Deutsch.
Schicke Mod… ich bin ja auch immer wieder begeistert wenn sich neue Modder an so ein Projekt wagen.
Was mich allerdings ein wenig irritiert ist wieso sich in dieser Mod Dateien aus meiner eigenen Mod befinden. Der ganze Surface-kram, Docking-ring, Coalition Cityscape, Warpgate, Coalbase (um jetzt nur ein paar Beispiele zu nennen) und nicht zu vergessen die CFstations im Übrigen sogar noch so heißen.
Aufgrund der in den Dateien befindlichen Signaturen und der zum Teil nun doch schon nicht mehr ganz so aktuellen Texturen würde ich sagen dass es entweder aus Crossfire 1.82 oder sogar aus Crossfire 1.7 stammt (das könnte man sicherlich noch nachprüfen).Tja, jetzt frag ich mich schon wie all’ diese Dateien ohne meine explizite Erlaubnis den Weg in deine Mod gefunden haben.
Es is nämlich so: meine Mod ist kein Selbstbedienladen!
Mit anderen Worten -> Wenn man etwas von mir möchte dann hat man mich gefälligst VORHER zu fragen und auch entsprechend den Ursprung in den CREDITS zu vermerken.
(die Tatsache dass mein Name in 5-6 anderen Mods und Shippacks auftaucht belegt im Übrigen dass sowas durchaus möglich ist)Ich gehe mal davon aus du würdest es auch nicht wollen wenn man deine Arbeit einfach kopiert und ohne dein Wissen neu veröffentlicht.
Also…?
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Nachdem ich es aus Bequemlichkeit versäumt habe den Ursprung einiger Elemente des ENIGMA-Mods explizit zu würdigen, möchte ich mich in aller Form dafür entschuldigen !
The main goal was to build a almost Vanilla game-atmosphere with lots of events and some “MMORPG-Features”.
Not to overload the mod with ships. weapons and systems but to have all the benefits of some existing good mods via FlHook and other plugins.
The hardest work for me was to make some ideas for features like the SPECIAL-EVENTS come true and working.
To violate any “Copyrights” and to “miss” an appro. Credits-Section in my Mod was NEVER my intension and so here are “some” CREDITS: *UNKNOWN AUTHORS ARE MARKED WITH –-> (uk)Some Bases and other Solars are stolen from the Crossfire-Mod by SWAT_OP-R8R (I´M SERIOUSLY SORRY MATE ! IT WAS NOT MY INTESION TO DO ANY HARM !)
Some Ships are stolen from Gibbon
Some Ships are stolen from Kuze
Some Ships are stolen from Freeworlds-Mod
Some Ships and Solars are stolen from OTHERS (DON`T KNOW ANYMORE SINCE IT WAS 5 or 6 YEARS AGO WHEN I STARTED TO IMPLEMENT THESE)
Some Commodity-Icons are stolen from Battlestar-Galactica-MOD and OTHERS.
SINCE I AM NO MODELLER AT ALL I WAS LUCKY TO EVEN MANAGE IT TO HARDPOINT SOME OF THE STOLEN CMPS AND ALTER THEM TO MY NEEDS.
FLHook completely stolen from ALL THE EXCELENT DEVELOPERS at THE-STARPORT.NET and ELSEWHERE (originally I used the 88 FLAK-Version 1.67 AND I WAS THE BAD BOY WHO HEX-EDITED IT !)
CLOAK.DLL stolen from WODKA (i guess)
DELAYDISPLAY stolen from M0TAH
RANDOMJUMPS (hex-hacked and altered by me to have a RANDOMJUMP2.DLL due to compatibility-issues with Enigma Version 4.41, AMMOLIMIT, EQUIPDRAG, HUDSHIFT, JFLP, NONAVMAP, JUMPOUTPT, CHKLOOTVOL, CHATLOG (also Hex-hacked), CRITICALHIT, MOORS, MPREP, NUMERIC, PersistentDestructibles, SHIPRANGE and TURRETZOOM are stolen from ADOXA.
ALLMOST ALL HEX-HACKS are stolen from numereous authors at DEVS LIMITBREAKING 101 List and the Forum avail. at THE-STARPORT.NET.Used Tools/Programs and other stuff:
UTF-EDITOR(uk), CMP-EDITOR(uk), FLModellTool(uk), FLED-IDS by “D”, BINI.EXE(uk), FLSCAN V1.2(uk), FL-MODMANAGER V 1.3 by Matthew Lieder
FREELANCER EXPLORERV2 by Shsan, HEXEXPLORER by Marcin Dudek, FL-SURBUILDER(uk), FL-SDK 1.3(uk), flconfigdatabase.txt(uk).A big Thank you to ALL OF YOU especially to JASON HOOD/ADOXA and the-Starport.net !
Furthermore thx to:
MICROSOFT for NOTEPAD.EXE, WINDOWS XP, SERVICEPACK2, FREELANCER Patch 1.1 and other stuff, ENBW for the Elecricity to enable me running my PC, and “something” wich some might call “God” for giving me the hope that everything will be fine some day soon.
BTW Folks… LEARNING-BY-DOING/TRIAL-AND-ERROR TIMES, HUNDRETS OF SLEEPLESS NIGHTS, SEVERAL-THOUSANDS of hours to manage this projekt COMPLETELY ALONE with the intension to serve YOU some fun while playing ENIGMA --> STOLEN FROM ME !
I can´t tell u how glad I am to have the Mod finished 3 days ago !!! -
Ich glaube das gibt dem Begriff “Melodramatik” eine ganz neue Bedeutung.
Schau… es gibt ne ganze Menge Content den man ohne Probleme “free” benutzen kann. Zahlreiche Tools, Schiffe, Texturen usw.
Aber bei allem was in anderen Mods veröffentlich wird benötigt man einfach vorher die Erlaubnis. Und selbst dann sollte man die Credits auflisten. Das ist einfach üblich so und erspart eine menge Ärger.Sicherlich hattest du keine schlechten Absichten. Du hast einen Fehler begangen weil du unbedingt deine Mod fertigstellen wolltest und nicht darüber nachgedacht hast dass auch andere Modder viel Zeit und Arbeit in ihre Projekte stecken. Du wärst da auch nicht der Erste dem das passiert.
Einen Fehler einzusehen ist der erste Schritt… das Problem zu lösen wäre der Zweite… und es beim nächsten Mal besser zu machen… naja… das liegt an dir.