Void Destroyer - like Freelancer + Homeworld
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Aye, does look sweet fair do like Nice to see youāre not afraid to use a splash of colour on your ships and what not, be even nicer to see a splash of colour in your effects, lasers, explosions, engine trails etc.
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Hey guys! Exciting news - we reached our base goal!
Now we are pursuing stretch goals of an additional pirate faction (+5K) and āPrivateerā mode (+30K) and a dream goal of FPS elements (+40K).
I didnāt come empty handed - here is a new trailer:
http://www.youtube.com/watch?v=L6ZhgSywtbw
This is a warm up trailer for the Kickstarter finale trailer, which by my estimates isā¦ well I donāt want to oversell it (ok I do - Iām super excited).
I will post it later on this week and then quit running around the web promoting the project.
PS:
If you havenāt been keeping up with the projectās updates, thereās been a few neat āhow indie games are madeā videos added. If you are interested in gamedev/coding etc I hope that youāll find them interesting.
Here is a video where I talk through adding mines:
http://www.youtube.com/watch?v=yqExhRJdX2k
Hereās the end result:
http://www.youtube.com/watch?v=ytHwOBKTB_M
Hereās another video where I talk through adding an area of effect missile, this one focuses more on coding:
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sumanuti wrote:
Looks promising, just I wouldnāt familiarize it with pure FL. More like mixture of Freelancer and FreeSpace.
ā¦I was wrong! Looking at this video its pure FL style!
Engine kill, guns follow the cursor, thrusters on all sides, rocks āfeelā the hits, ā¦
SPECTACULAR, BRUTAL, AMAZING, ā¦ ALL IN ONEI found all answers!
- Dont hate me
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Kuze wrote:
ā¦However I think there are too much and big HUD elements on the screen all around. A ship is small and kinda lost on the screen. Just my observation.Yea I was with a lot of further questions until I read all info.
From kickstarter page:
2D Art:
Heads Up Display (HUD) - almost all of the HUD art is my own āprogrammer art.ā A HUD is the bridge between ship and pilot, currently Void Destroyerās HUD is mediocre at best, far from professional quality. The funds will be used to overhaul the HUD.
Seeing all the info, you really realize that this vision of gameplay is unique in spacesims.
@ chaosavy Best wishes to beat SC regarding funds and players!
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Thanks! Yeah the hud is a sore spotā¦ too bit especially the orientation bar - I must hate it most of all since I see it constantly while developing/testing/playing hehe
āā
We are down to less than 48 - so you guys wonāt be spammed by me any more and Iāll have to switch to the liquid form of sleep (caffeine).
Below is the final Kickstarter trailer :
http://www.youtube.com/watch?v=bmBpfTt9UXY
Iāve created a Kickstarter Recap update here:
http://www.kickstarter.com/projects/1718477862/void-destroyer/posts/524802
Thank you for all of your tolerating these posts, for your time and support!
Paul
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No reason why you should stop posting, everyoneās interested
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Cool - Iāll keep posting updates from time to time.
I havenāt āpromoted/marketedā since Kickstarterā¦ over 60 days I believe. With the recent 100 games being greenlit Void Destroyer jumped up in rankings, we are now in the top 100 (out of over 1300). So Iām devoting some time to get even higher in the rankings.
So - if you havenāt yet - please vote for Void Destroyer making it into Steam - http://steamcommunity.com/sharedfiles/filedetails/?id=146068036 (since voting via the web page is somewhat clumsy you can also find Void Destroyer via going to the Steam Client - then clicking Community - then choosing Greenlight and entering in āVoid Destroyerā into the search). And if youād be so kind as to bug your Steam (and other) friends to vote that would be incredibly helpful as well.
Here is an updated video of updates since Kickstarter:
http://www.youtube.com/watch?v=oOrjz1FPlLk
There is an updated demo on the main site here: http://www.VoidDestroyer.com so you can check out the changes.
Hereās a vid where I talk about the recent mouse changes and time dilation system:
http://www.youtube.com/watch?v=JEc6yLL445U
Hereās a screen shot of the new repair ships:
Thank you!
Paul
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Looks promising i might play this