FLSysCalc
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the program expects the [SystemInfo] section in the file.
that is to identify system files when working with directories.
there might be a better solution, but thats how it works, put the section and it should be ok. seems i forgot that in the readme file, sorry about that.
as for myself im no longer into freelancer, havent checked this site for months, but i still have the source and maybe one day ill be back. -
RimShot wrote:
the program expects the [SystemInfo] section in the file.
that is to identify system files when working with directories.
there might be a better solution, but thats how it works, put the section and it should be ok. seems i forgot that in the readme file, sorry about that.
as for myself im no longer into freelancer, havent checked this site for months, but i still have the source and maybe one day ill be back.Yeah I hope you’ll be back one day! Of course, we all have our periods, but there’s something unique to this game.
Of course, at one point, we might have to distribute older Windows versions to keep the game and all the tools working.
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just to let anyone following me know that i still work on coding even though i faded away for a bit. i just recently converted to c# and will release my code libraries and source codes soon as i implemented all the things i planned and tested them. hopefully it wont take me too long.
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thank you and happy new year.
well i pretty finished all the .dll stuff, so i made a clone of fled-ids with new features and fixes.
i’m deciding whether to release it -trying to contact the original author, or change the interface and maybe even add more new things.
when i have the .ini stuff done i will start to release code, the .utf and d3d stuff will follow. -
Stupid me. I asked whether someone could help me to obtain v1.0.1.1. but it is attached to the first post in this thread :lol:
@ Rim are you still around here sometimes? Not that I have any requests or questions, just, well, for old times sake and all
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Moony!!
You’re “raising the dead”!! so to speak! rofl
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StarTrader wrote:
Moony!!You’re “raising the dead”!! so to speak! rofl
We should do that more! Bring the scene back to life
Seriously: In a case like this, it is the proper thing. I had a question about this proggy, and it connected to something discussed in this thread.
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No worries. I was just amused that you have started a revival, good to see it.
Maybe we can get a patrol path utility too.
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StarTrader wrote:
No worries. I was just amused that you have started a revival, good to see it.Maybe we can get a patrol path utility too.
Good idea! Shall I open a thread about it?
(Seriously that fucntion in FLDev is great. Too bad it doesn’t also render the middle of the extremes, only the distance and angle. Would have saved me some seconds per path.
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I’ve not followed the latest developments much, what exactly is missing? What are you trying to do, basically?
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FriendlyFire wrote:
I’ve not followed the latest developments much, what exactly is missing? What are you trying to do, basically?You mean what I’m referring to in the post right abovr yours?
Well - in FLDev there is this nice tool (under the ‘Misc Tools’ tab) where you can enter the initial and final point of a line. It then gives you the size of the line and the angle. My remark was that it would also have been convenient if it had also given the position of the line (being the middle point of these lines). Not at all difficult to do, but you still have to do it anyway
The reason I digged up this thread is that I didn’t have the latest version of FLSysCalc, but after I made a post I discovered it was attached to the first post in the thread :roll: :lol:
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Ah, I see. I’m afraid I can’t even compile the old FLDev 1.1b anymore, and the new versions (none of which have ever seen the light of day and are in various states of completion) don’t have those tools, so this is the best you’ll get
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FriendlyFire wrote:
Ah, I see. I’m afraid I can’t even compile the old FLDev 1.1b anymore, and the new versions (none of which have ever seen the light of day and are in various states of completion) don’t have those tools, so this is the best you’ll getHaha, thx for even considering it It ain’t too bad; would save me about 10 sec per path or so