Destiny Of Sol
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But honestly, how many things did you took from other mods when you started?
none actually
I started modding this game only a few weeks after its release and since that have either used stuff that was clearly labled as “free to use”, asked the original authors/creators for permission or created the stuff that i need by my own.
However, I didn’t freak out. I made my point clear and requested an answer.
We also dont need to debate on how old Freelancer is and that there are other games of this kind. I am fully aware of that and certainly would have helped out with the creation of your mod if you had asked in first place.But right now I just want to see the CF content removed from it.
While I have to take a 2nd look on the starspheres to confirm it I meanwhile had the chance to check the other files of the mod.
Next to the solar models and the almost 70 planets there are 5 weapon models from Crossfire, various planet textures and the solar mats for the stationsI agree that we can do further discussions about this matter in private, in order to determine how to deal with this situation. I am certainly not happy to see my work in your mod without having given any permissions to you guys, but on the other side i have no interest to see your project/community going down the drain because of that.
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Our mod is basically solar system. If we remove your assets, it will damage our server and mod. It means if we remove that, our mod can’t work. So we are going to create our models and textures and replace all Crossfire assets. I hope you will agree.
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Hopefully, this will all get sorted out and things will continue to go as planned. Freelancer needs to survive anyway it can.
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@DeathKiller or someone of modders: trying to run mod to play last update.
It tells something like:- base connection is closed: unknown download error
And the folder of updates looks now strange:
Death Updates - something like this.So how to fix or to workaround it?
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Hi,
Sorry about that, but our FTP server doesn’t want to communicate with some people and I don’t know why…I restarted it now, but I don’t know if it helps.
You can download all updates manually and copy them to game folder, that’s fastest workaround for now.
First update: http://uloz.to/xoMnQ2RH/vsechny-updaty-rar
Second update (v7.3.0.2): http://uloz.to/x126v2Ft/update3-rar
Third update (v7.3.0.3): http://uloz.to/xAKdDE13/update1572015-rar
4th update (v7.3.0.4): http://uloz.to/x36ndqbB/update-2072015-rar
5th update (v7.3.0.5): http://uloz.to/xDYEQ4fV/update-582015-rar
If you want to try to use updater after installing updates manually, you have to create file “FLUpdater.db” in EXE folder and write “11” into it (e.g. with notepad). Sometimes, the updater magically starts to work after you install these updates…
Current FTP server is written by me and I don’t have any problem with it, but many people reported the same problem. I would like to use HTTP server instead of FTP, but I don’t have much time to rewrite it…
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Thanks! Will try.
Try to use FTP passive mode for your FTP Server - it is bit slower but usually it helps.
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It should be already passive (C# FtpWebRequest is using passive mode as default). Server is using port range 7000 - 7200 for passive mode, but I think it doesn’t matter.
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Now it tells error:227 - entering passive mode
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It looks like FTP isn’t my friend anymore… 227 is success code, not error.
You can try to run updater with /log parameter, and then send me “Death FL Updater” folder from Desktop. But I think it will not help me.
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Well. All my info (without passwords?)
EDIT: File removed by me -
Yes, sometimes it’s better to have more info than less I’m using FieldLog library for this logging.
There is probably problem with first update, which is very big (about 650MB). I don’t know how to fix it. I’m going to update our software and use HTTP instead of FTP in (hopefully, near) future. Then, It should be more stable.
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Thanks. Will play with workarounds
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Server detected. How to download?
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