Zone Questions (Solved)
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This is actually two questions in one, but I didn’t want to post two very short questions as separate threads when they’re both related to similar things:
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The areas in the star system i’m building that are mineable (an ice cloud and ice field, respectively), don’t show up as mineable zones on the navmap, even though I know they are. Is there a way to fix this, as i’m not seeing an option for it in the information I have on property flags, which is where i’d expect it to be.
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I’m trying to set a radiation or sensor reduction zone around a wreck, and have been looking for the object/zone responsible for that in other system INIs, but can’t seem to find it or whatever value it requires. Is the data or setting for something like that stored elsewhere (like in the wreck itself, for example)?
I’d appreciate any feedback I can get on these things.
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not sure about the first - would have to see what you have done. Mining zones are controlled by the DATA\SOLAR\ASTEROIDS\system_your_asteroids.ini
Property flags do not affect the visibility of the zone only the visit = line in the system.ini does that - and you have to go there to add it to you nav-map.
your 2nd Q - radiation level is set by the damage = x line of the [zone] you have surrounding you object (or just an ambient radition zone) in the system.ini file
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This site has a seach function, so try it out
Anyway to your questions:
1. A zone is displayed as minable in the navmap depending on it’s visit parameter
Property flags change the display on the navmap, e.g asteroids or nebula etc.2. As Thaddeus said, simply add a “damage”(Range = 0-inf) parameter to your zone for “radiation damage”.
If you want to reduce the sensor efficiency simply add the parameter “interference”(Range = 0.0-1.0). -
Thaddeus wrote:
not sure about the first - would have to see what you have done. Mining zones are controlled by the DATA\SOLAR\ASTEROIDS\system_your_asteroids.iniProperty flags do not affect the visibility of the zone only the visit = line in the system.ini does that - and you have to go there to add it to you nav-map.
Cpt_Rei_Fukai wrote:
This site has a seach function, so try it outAnyway to your questions:
1. A zone is displayed as minable in the navmap depending on it’s visit parameter
Property flags change the display on the navmap, e.g asteroids or nebula etc.I considered that it might be a visit thing, but the only values i’ve known for that up til now have been 0, 1 and 128, none of which are related to mineable zoning. Having looked at the lists in the links, the property flags list shown there is actually the one i’ve been consulting for other things, but I couldn’t work out how to put the ‘0x-’ numbers into context (and still am a little, but that’s what trial and error is for), whilst the other visit numbers are news to me and are a big help. I’m assuming that a mineable zone (4), is automatically invisible until visited, or would be a 5 if it wasn’t?
And I probably should search more. It’s a bad habit of mine not to when i’m the middle of doing something and can’t immediately find what i’m looking for.
Thaddeus wrote:
your 2nd Q - radiation level is set by the damage = x line of the [zone] you have surrounding you object (or just an ambient radition zone) in the system.ini fileCpt_Rei_Fukai wrote:
2. As Thaddeus said, simply add a “damage”(Range = 0-inf) parameter to your zone for “radiation damage”.
If you want to reduce the sensor efficiency simply add the parameter “interference”(Range = 0.0-1.0).I know I have damage values for planetary atmospheres and sun coronas, but I wasn’t sure if that also worked for general radiation. These numbers, both for radiation and sensor efficiency (which i’m going to use more immediately) are good to know, though. Hopefully this isn’t something i’ll have to ask again.
Thank you.