How to merge groups in Milkshape?
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I’m somewhat embarrassed I have to ask how to manage such a seemingly basic action, but I can’t find how I can merge two (or more) groups into one. I can’t imagine it wouldn’t be possible at all!
(The context: I imported the Space_Police01 archetype, ‘broke off’ the tower, and duplicated the ‘cap’ group, duplicated it, rotated it and deleted the redundant parts of the duplicate, so that I have a cap to put where the tower used to be. That duplicate should now become part of the original. Btw a likely follow-up question, somewhat more complicated if even possible at all, is how to preserve, or re-create, the animated docking doors.)
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I could explain how to do this in 3ds max but not milkshape as I don’t use it.
Though regardless of what you’ll use if you intend to keep animated parts at their original locations I’d suggest to import them without offsets and rotations applied (so they’ll be sitting at the center of the model instead), this way you can copy relevant revolute/prismatic blobs from cmpnd/cons into your new model file and restore their original offsets/rotations.
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select two groups and click on regroup
thats it -
SWAT_OP-R8R wrote:
select two groups and click on regroup
thats itAh, select while working in the _Mode_l tab! I was trying to do it in the Groups tab.
Thanks
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Treewyrm wrote:
I could explain how to do this in 3ds max but not milkshape as I don’t use it.Though regardless of what you’ll use if you intend to keep animated parts at their original locations I’d suggest to import them without offsets and rotations applied (so they’ll be sitting at the center of the model instead), this way you can copy relevant revolute/prismatic blobs from cmpnd/cons into your new model file and restore their original offsets/rotations.
Thanks; I hope this will be useful in time. For now, I’m already having trouble to simply clone a jumpgate with FLModelCloner